Architect Archive

Thread: How should I price my Items at?

SenorMister
Tue Oct 12, 2004 6:43 pm
#1


Hello everyone. I am having a difficult time deciding on what I should sell my items I create for. I am a Master Architect (ONE OF THE FEW LEFT ON NARITUS!!). What should I price my things at? Some people tell me I price my small houses too low (10k) and some say I price them too high. Is there a way I can price it according to the:


Amount of Resources used + Amount of Time it takes = Price of Item


OR is there a better, more efficient way. Thanks.



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Omegroz
-Elder Wookiee Jedi-
Have You Had Your Wookiee Cookie Today?
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Pawlin
Tue Oct 12, 2004 7:34 pm
#2

There is an item in the FAQ about pricing which says:



Q-5.3: What should I charge for a building/harvester/piece of furniture??


A-5.3: Short answer: Specific prices that you choose are going to be very server dependent. No price is too high if your customers will gladly pay it and no price is too low if you make a good enough profit.


Copy/paste from ZenDragonMLS -


"Find the vendors for many of the Master Architects on your server. Go visit them. Copy down the prices. Talk with miners and ask them where they get their harvesters and how much they pay. Check the Bazaar for furniture prices. Check the Trade Forum for your server.


Then sit down and figure out what kind of business *you* want to run. If you want to be a low-cost / high-volume guy, then figure out how you can keep your operating costs as low as possible and yet pump out lots of stuff (high-volume means you will need extra lots and/or people to mine for you). If you want to focus on furniture, then you need to make sure that your vendor always has a large selection on it and you need to advertise a lot. If you want to only service miners by making high-end heavy harvesters, then figure out the economics of *their* business and charge for your harvesters based on their payback (e.g., selling someone a money-making machine that never decays for an amount that they can earn back in 2-4 days is not a recipe for long-term success.)


You get the idea: price is only *one* aspect of your whole business model. Think through how you want to play and pick your prices to fit that model. Whatever you do, don't take some "rule of thumb" like "charge X credits per unit of resources that it takes you to build it" and call it a "business model". Take more control over your business than that."



Also, there is a link to an Architect calculator in the FAQ that you can use to get a base CPU price sheet based on resource CPU cost + profit % of yoru choosing. That can be helpful as a starting point for your price sheet. I wouldn't recommend using just a flat CPU system really because it does not account for high or low demand on some items. But its a starting point.


Also there is this thread where people listed their prices. You could average those or pick high or low or however you want to do it.






Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
Veers_Intrepid
Wed Oct 13, 2004 3:05 am
#3

well as pawlin said no price is to high as long people buy from you.


but no price to low i have havily to disagree with.


as soon your prices go lower then what you would get from the pure resources, then you make businesslike minus and then its bad for architects anyways. in such case just sell the pure resources and have also no work to do.


also count in some your time and also the value of an item not pure resource costs.


cause of alot dump architects (grinders, people who dont care cause get cash frommissions mainlyetc) the archtiect prices are lowest cpu wise compared to all other crafters.


as said also by pawlin, prices vary on servers, but i can give you some examples and it works very well, dont know why some people tend to like to work for no realprofit (businessmen like)


sidenote: remember always that a fighter can get easy in 5 mins 30k (see dantoine missions for jantas ec pay about 30k each, tey take 2 and make 60k in like 10 to 15 mins, that 3,5hrs long in one buff session)


i charge small houses 19k (market not bearing much more sadly

mediums 100k

large 200k


master furnitures 10k each

normal furnitures (beside that ikea stuff lowest lvl) 1,5 to 5k depends on amount of resources

candles 1k each

lamps 2k each

pictures 20k to 30k (old ones) each


this works very well and i enjoy my business, the way to go is have alot different stuff in your vendors and the customers apriciate it.


and i know many might think now what high rices i got, thats crap its only a very little amount compared to most other crafters.

so with since we mostly dont need high end resources it s areasonable deal, and so far i got a huge customer base (thanks all)


most important is to offer diversity and so wth service, pepe dont care prices as long the get what they seek fast.

nothing is more annoying then to drive to a vendor which is totally empty, such for some hrs (cause there are alot of them lol) and then you could make in same time alot missions aka get huge amount cash instead of seeking all over planet.


good luck and pls try at least to remember this hints above when you price


regards




Veers - Master Architect / Master Artisan / Master Droid Eng. / Merchant from Dantooine (SWG Beta Tester)
Customer: what i can do with a droid? DE: hmm i dunno, but they are cute ask a Dev
Pawlin
Wed Oct 13, 2004 9:40 am
#4






Veers_Intrepid wrote:

well as pawlin said no price is to high as long people buy from you.


but no price to low i have havily to disagree with.


as soon your prices go lower then what you would get from the pure resources, then you make businesslike minus and then its bad for architects anyways. in such case just sell the pure resources and have also no work to do.


also count in some your time and also the value of an item not pure resource costs.


...





I didn't say "no price is too low". I said "no price is too low if you make a good enough profit.".


That is a pretty big difference in the meaning.


By "profit" I do mean income minus the cost of raw materials and your expenses.(like the dictionary would say) So if someone is selling deeds for less than the cost of the raw materials then they are making 0 profit. Thats not "good enough profit" by any measure.


If you don't get paid "enough" for your efforts then that is a measure of not getting "good enough profit". Each of us individually determines what "good enough" is for our profit margins.





Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
SenorMister
Wed Oct 13, 2004 7:21 pm
#5

ahh! don't find about it! lol.. It's all good. I was just looking for some help and you guys answered my call. I greatly appreciate it. I am hoping to post more on this server and become a well known posting name "SenorMister" ..



xxxXxxxXxxxXxxxXxxx
Omegroz
-Elder Wookiee Jedi-
Have You Had Your Wookiee Cookie Today?
xxxXxxxXxxxXxxxXxxx
USMC ROTC

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