Architect Archive

Thread: My Official Why do list

cosno
Fri Mar 11, 2005 11:27 pm
#1

SOE -

Why do:


  1. Strtuctural Modules come in crates of 100 and Wall modules in crates of 10?

  2. OMU's not crate?

  3. We expirement on Hopper size on factories and still only end up with a hopper that hold 100 items?

  4. My factories stop when the output hopper reaches 50/100 and it tells me to send a bug report? And I end up losing 1 item because of the factory goof. Put enough resources in for 1000 items - factory stops at 50/100 - empty hopper again and you end up with 999 units instead of 100.

  5. You never respond to the bug reports?

  6. you change the decay system not realiazing the impact on our community?

  7. You never actually respond to any of these posts that your paying customers make?

Thats it - I figure I have already asked 7 questions that SOE wont respond to - but I do feel better - plus I am stuck at work so posting here is the closest that I can actually get to the game.



Freud


Master Architect / Master Droid Engineer / Bad Typist / Goofy at times




Freud Industries
The Grand Mall of Idlewind Springs, Naboo -304 475
+12 Master Artisan, +12 Master Architect, +12 Master Droid Engineer
Proud Mayor of Idlewind Springs

bluejanus
Fri Mar 11, 2005 11:44 pm
#2






cosno wrote:

SOE - Why do:


  1. Strtuctural Modules come in crates of 100 and Wall modules in crates of 10?

  2. OMU's not crate?

  3. We expirement on Hopper size on factories and still only end up with a hopper that hold 100 items?

  4. My factories stop when the output hopper reaches 50/100 and it tells me to send a bug report? And I end up losing 1 item because of the factory goof. Put enough resources in for 1000 items - factory stops at 50/100 - empty hopper again and you end up with 999 units instead of 100.

  5. You never respond to the bug reports?

  6. you change the decay system not realiazing the impact on our community?

  7. You never actually respond to any of these posts that your paying customers make?

Freud






1. Probably an attempt to slow the rate of production for architectural products. Minerals are the baseline of the server. OMU's don't crate and are a big hassle to deal with and store. Generally the nearer you are to the final result, the lower the crate size.


2. To create a storage issue and slow production.


3. To limit storage and to slow production.


4. Not fixed because...well, who really cares about the architect profession anyways.


5. It would take too long to reply to every bug report. And not every bug report is a bug or important. That's why we have customer tickets for issues and bug reporting.


6. They did consider the community, and the harm to architects was probably judged to be less than the benefit for the rest of the community.


7. Most of these forums while being discussed in hopes of attracting Dev attention are simply message boards to socialize. SOE does have forums and threads to comment on specific issues. And they do pay attention to feedback across the forums with changes proposed and implemented. As for new ideas? Who knows, perhaps they jot some of them down. One of the my suggestions on the Kettemoor forums in a thread about little changes we would add was one for player incentives for suggesting ideas to the design team that became implemented. Like say a free month of service.







Isander Aperin - Kettemoor Master Architect (home: Serenity, Naboo)
Structures vendor in the HorkCo Shop near Coronet, Corellia (CLOSED)
Structures vendors in the Mos Mesric Mall near Mos Espa, Tatooine (CLOSED)
Structures, jedi kit, crafting station and resource vendors in Serenity near Kaadara, Naboo (CLOSED)
tIme2DiE
Sat Mar 12, 2005 3:07 am
#3






cosno wrote:

SOE -

Why do:


  1. Strtuctural Modules come in crates of 100 and Wall modules in crates of 10?

  2. OMU's not crate?

  3. We expirement on Hopper size on factories and still only end up with a hopper that hold 100 items?

  4. My factories stop when the output hopper reaches 50/100 and it tells me to send a bug report? And I end up losing 1 item because of the factory goof. Put enough resources in for 1000 items - factory stops at 50/100 - empty hopper again and you end up with 999 units instead of 100.

  5. You never respond to the bug reports?

  6. you change the decay system not realiazing the impact on our community?

  7. You never actually respond to any of these posts that your paying customers make?

Thats it - I figure I have already asked 7 questions that SOE wont respond to - but I do feel better - plus I am stuck at work so posting here is the closest that I can actually get to the game.



Freud


Master Architect / Master Droid Engineer / Bad Typist / Goofy at times







hopper size experimentation affects the limit of the TOTAL NUMBER OF ITEMS you have in the factory if they were not in the crate.



--------------------------------------------------------------------------------
Tover wrote:

Iif you started with the Vet Yacht, welded a Y-Wing on top in the back, and welded a YT-1300 on the top in the front you'd have the Enterprise.
--------------------------------------------------------------------------------
cosno
Sat Mar 12, 2005 4:00 am
#4

Okay - sounds good - Now


Why Do:


  1. Women often look at me funny when I tell them I play SWG?

  2. I sit at work posting in the forums?

  3. Women look at me funny when I dont tell them I play SWG?


Here is my list of a few things I am thankful for:



  1. I am thankful that the crafting system in SWG is a heck of a lot better than EQ2.

  2. I am thankful that when I am at work - I am the boss.

  3. I am thankful for the women that dont look at me funny.

  4. I am thankful my puppies are finally housebroken.

  5. I am thankful that no one has one-star'd this post.

Have fun -


Freud of Interpid





Freud Industries
The Grand Mall of Idlewind Springs, Naboo -304 475
+12 Master Artisan, +12 Master Architect, +12 Master Droid Engineer
Proud Mayor of Idlewind Springs

Elyssa
Sat Mar 12, 2005 1:03 pm
#5






cosno wrote:

SOE -

Why do:


  1. Strtuctural Modules come in crates of 100 and Wall modules in crates of 10?

  2. OMU's not crate?

  3. We expirement on Hopper size on factories and still only end up with a hopper that hold 100 items?

  4. My factories stop when the output hopper reaches 50/100 and it tells me to send a bug report? And I end up losing 1 item because of the factory goof. Put enough resources in for 1000 items - factory stops at 50/100 - empty hopper again and you end up with 999 units instead of 100.

  5. You never respond to the bug reports?

  6. you change the decay system not realiazing the impact on our community?

  7. You never actually respond to any of these posts that your paying customers make?



Let me take a shot.

1) 1 wall = 10 structural modules, therefore 1 crate of walls = 100 structural modules.
2) OMU's use a special transparent polymer crate that holds 1 OMU.
3) You experiment on furniture, too, but it doesn't make a difference either.
4) This was (supposedly) fixed.

5) Bug reports are not two-way communication. You report the bug, they assign it a priority and deal with it. Lately, Tiggs has been posting "issues" threads and reporting on the status of some of the known bugs.
6) I'm sure they did realize it. They do what they think is best for the game as a whole. Not all of these decisions are popular.
7) These forums are mostly social. I won't say that they never look, but it's just not realistic to expect them to view every thread in every section of the forums. When they want specific feedback, they post focus threads asking for it.



------
Elyssa Alexander (Elder Merchant Correspondent)
12pt. Master Structures Trader / Elder Jedi / Mayor, City of Metropolis
Shop Crazy Durni, Inc., now open in Metropolis, Corellia (885 -6605 Gorath)

"Why the big secret? People are smart, they can handle it."
"A person is smart. People are dumb, panicky, dangerous animals and you know it."

Elyssa was 1000% correct
-Pawlin

GummiShooter
Sat Mar 12, 2005 1:15 pm
#6

So far I haven't got any factory error anymore. The onlymessage I get now iswhen my output hopper is actually completely full at 100 items (and this doesn't eat up resources like the bug).


The only problem I have with factories currently, is when you didn't put enough components in, it won't create the item, but it does eat up the resources.




Jayden | JM | Matan
Master Architect (12pt) - Master Force Crafting
Tatooine | Bestine | -3150 -3700
bluejanus
Sun Mar 13, 2005 9:36 pm
#7






cosno wrote:

Okay - sounds good - Now


Why Do:


  1. Women often look at me funny when I tell them I play SWG?

  2. I sit at work posting in the forums?

  3. Women look at me funny when I dont tell them I play SWG?

Freud of Interpid






1. Star Wars fans are seen as geeks and thus socially inept in every other way.


2. Your company does not monitor web usage by employees.


3. The facelift didn't work well.







Isander Aperin - Kettemoor Master Architect (home: Serenity, Naboo)
Structures vendor in the HorkCo Shop near Coronet, Corellia (CLOSED)
Structures vendors in the Mos Mesric Mall near Mos Espa, Tatooine (CLOSED)
Structures, jedi kit, crafting station and resource vendors in Serenity near Kaadara, Naboo (CLOSED)
cosno
Sun Mar 13, 2005 10:51 pm
#8






bluejanus wrote:





cosno wrote:

Okay - sounds good - Now


Why Do:


  1. Women often look at me funny when I tell them I play SWG?

  2. I sit at work posting in the forums?

  3. Women look at me funny when I dont tell them I play SWG?

Freud of Interpid







1. Star Wars fans are seen as geeks and thus socially inept in every other way.


2. Your company does not monitor web usage by employees.


3. The facelift didn't work well.















Freud Industries
The Grand Mall of Idlewind Springs, Naboo -304 475
+12 Master Artisan, +12 Master Architect, +12 Master Droid Engineer
Proud Mayor of Idlewind Springs

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