Architect Archive
Thread: My Bug List.
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Anthemion
Mon Mar 14, 2005 3:00 am
#1
My intent with this thread is to generate a consolidated list of bugs that directly impact the products and the profession of Architects. This list reflects my opinion of what is, or is not, a bug. I encourage discussion
That's what I've got off the top of my head. I am also considering missing furniture as a bug, but I think it may be better classified as content.
- Ore Mining Units do not crate. They should crate in lots of 10.
- Experimentation on power generators no longer works as intended.
- Bestine paintings do not always cycle correctly.
- Experimentation is not valid for houses, furniture, city structures, and factories. (we hope to get a durability/decay system back someday, but until then remove the unused bars.)
- Hopper size experimentation is not valid for factories.
- Silicastic ore recycles to silicastic ore and not sedimentary ore.
- Some one used /n/n for newline instead of \n\n in the deposit power and pay maintenance interfaces for structures.
- The last line is the structure status window is formatted improperly.
I suggest: "Power Consumption: " << N << " units/hr" - Lamps do not display graphic in inventory after picked up. (Tallbirch)
That's what I've got off the top of my head. I am also considering missing furniture as a bug, but I think it may be better classified as content.
Message Edited by Anthemion on 03-14-2005 11:46 PM
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