Architect Archive

Thread: ..::New to SWG please help me out::..

KhammierSarin
Thu May 19, 2005 6:21 pm
#1

I'm new to SWG and I'm still an artisan but I just have a quick question how do I become an architect?



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Baidak
Thu May 19, 2005 6:43 pm
#2

becoming an architect is very simple....in words.



1. Get novice artisan

2. Get 4/5 General Crafting tools

3. Get a ton of Metal

4. Grind (make really fast) out Wind Current Survey Device thingies until you can craft Mineral Harvestors

5. Make those until you qualify for Nov Architect.

6. Grind whatever item is easiest for you until you get Contruction I.

7. Grind out Gungan Head Statues on Practice mode until you get master (roughly 550k ore and 225k gem)

8. Good luck out there!



I LOVE KIESHA ELRICAN! MAY HER BEAUTY GRACE THE GALAXIE FOR A THOUSAND YEARS!

Artisan 4/4/4/4 Master
Architect 4/4/4/4 Master
Merchant 4/4/4/4 Master
Imp Pilot 3/3/3/2

Love ya Kiesha
Turkana
Thu May 19, 2005 6:44 pm
#3

First off, welcome to SWG!


Becoming a Novice Architect requires mastery only of the Engineering disciplineof the Artisan skill tree. You would then have to complete all the skills found within the Architect skill tree to become a Master.


However, a majority of Master Architects have also master the entire Artisan skill tree. The reason being, there are structures which Architects craft that require components that can only be crafted by Master Artisans. So you can either subcontract those parts out to Master Artisans or you can simply master the Artisan skill tree--depending on how self-sufficient you want to be.


If your goal is to establish a business with a vendor or two, you might want to consider gaining some skills in the Merchant profession. If you think you might enjoy hunting or fighting, then you would want some experience in a combat profession as well.


The resources needed to build structures are intensive, and mastering the Architect takes patience, time, and even some help form other players.


Simply stated, you earn experience in the crafting professions but making items with your crafting tool. As you gain more experience and train in more skills, your menu of craftable items will increase.


Don't know if this answers your question but feel free to come back often and ask more questions as they arise. You might also want to read the various FAQ's which are located at the top of the Architect forum.


Elyssa
Thu May 19, 2005 8:15 pm
#4



I would recommend reading the thread titled "Everything You need to Know about the Architect Profession..." that's stickied at the top of this forum.



...and harvest ore.

Message Edited by Elyssa on 05-19-2005 10:15 PM



------
Elyssa Alexander (Elder Merchant Correspondent)
12pt. Master Structures Trader / Elder Jedi / Mayor, City of Metropolis
Shop Crazy Durni, Inc., now open in Metropolis, Corellia (885 -6605 Gorath)

"Why the big secret? People are smart, they can handle it."
"A person is smart. People are dumb, panicky, dangerous animals and you know it."

Elyssa was 1000% correct
-Pawlin

Talon001
Fri May 20, 2005 6:37 am
#5






KhammierSarin wrote:

I'm new to SWG and I'm still an artisan but I just have a quick question how do I become an architect?





Learn to use a macro.



Destroy

Destroy's Harvesters and Deeds
-5500 5500 Theed Naboo
closing dec 12 05
dkleinw
Fri May 20, 2005 9:32 am
#6

Ah, I remember when I was first starting out, I checked these forums and saw the advise about harvesting ore.

The funny thing is, until you become an Architect, you can not fully understand how much ore or how much of your time becomes dedicated to finding Ore (that beautiful ore).

Quality does not really matter. 50K of quality ore will last a long time. You will burn through 1 million (yes, I mean 1 million) units of junk ore before you use up that 50K of quality stuff.

Orange/yellow stuff is nice, the gray stuff, not bad. But the Green Stuff, aahhhhh, that is the good stuff.

Named stuff is only important if you go into furniture making. (named ore is like Wilkey Wankey Corellian Carbonate Ore). Other then furniture, all Archs care about is if it is Green (Carbonate) or not, and how much can I harvest.

Now, as for mining the stuff, average concentration levels for ore is lower then most other resources. Averate is 45 to 60%. To find out how much you will be harvesting use the following formula:

(Concentration % of the resource)
divided by 70
times
(BER rating of Harvester)
Equals the amount in thousands you will harvest in a 24 hour period.

Example, a 50% concentration being mined with a BER 12 Heavy

(50/70 = 0.7143) x 12 = 8.57 or 8.57K of ore per 24 hour period.

Well, have fun! And if you can, try to find an Old Timer to help you out. Check vendors and see who is making harvesters and check this forum and ask for some help. Maybe consider joing a Guild or City that needs an Architect.

Oceaf
Master in Arch, Art, Merch
dkleinw
Fri May 20, 2005 9:38 am
#7

Almost forgot,

If you also become a Master Merchant, you will receive a 20% discount on the maintenance costs on your harvesters, houses and factories. This can add up real quick. If you set 5 harvesters, the savings will basicly make the maintenace on the 6th one free as compared to a non-Master Merchant.

You get no discount on the energy costs for structures though.

Oceaf
CEO JODZ Industries
"Yes, I am That Short"
Master of the Pithy Harvester Names
Elyssa
Fri May 20, 2005 9:48 am
#8

Actually you only need the merchant skill Efficiency 4 to get the 20% discount.

You can use this discount on any structure you have admin access to by paying 1cr maintenance.
However, the discount will go away when someone without Eff 4 pays and you'll have to pay again.



------
Elyssa Alexander (Elder Merchant Correspondent)
12pt. Master Structures Trader / Elder Jedi / Mayor, City of Metropolis
Shop Crazy Durni, Inc., now open in Metropolis, Corellia (885 -6605 Gorath)

"Why the big secret? People are smart, they can handle it."
"A person is smart. People are dumb, panicky, dangerous animals and you know it."

Elyssa was 1000% correct
-Pawlin

MrDoppa
Fri May 20, 2005 11:26 am
#9

I grinded general crafting tools to get the eng. tree. After I had enough to get novice architect, i grinded crafting stations till I got the box I needed to make gungan head statues. Those give you the most xp for the least clicks so I'd roll with them all the way to master architect.



Doppa Ethradapa Sith ApprenticeDark Overlord of Kauri


"…the Dark Side awaits ......


(ccggccggcg9ggggggggggggggggggggg)


Smart_Darwin
Fri May 20, 2005 12:58 pm
#10

And if you really want to do this... start mining ore, yesterday.



Success is not sufficient; others must fail.
Dazzydoodle
Sat May 21, 2005 7:59 pm
#11

I made...

crap harvestors until I got to novice archy....

large numbers of potted plants and small houses I sold on the bazaar....

ground my way up to 4334 with increasing large houses....

and only did 15 gungan heads via macro (and a few other statues so I could sell them) for the last couple boxes. I miss the old requirement of apprenticeship points for Master. I had more than enough, simply from paying attention to people spamming their needs at the Starports...

Took a couple months, but ...I developed a couple partnerships with other people in other professions grinding their ways up, and I also got a feel for the game's economics. (a feel..., as in, I have found the CU to be kick-ass for business. Sales have never been so good. I see many posts here about no business, the CU breaking their wallets, and I just have to wonder what I do differently. It's not my prices; bazaar search tells me I'm middle to high on most thing...)




Why do people pay to play a MMORPG but not want to interact with other people?
Why, SOELA, why? Did the entire management join a cult, and at the same time perform home lobotomies?
It takes less time to look at the stickies than to ask a question and wait for sarcastic replies. So please oh PLEASE ask the same question many times. I enjoy the sarcastic remarks.
Master Archy / Master Carbineer / Master Clone Victim
The One Man GANK Squad

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