Architect Archive

Thread: Decay

Archimast
Sat Oct 18, 2003 6:59 pm
#1

So, all items in our inventory will decay now once we die? adding so to the weapon/armor decay and introducing cloth decay!


Where is the decay on Architect items? Are we going to be the only class with no future?





Aenaos Silverfire
Master Weaponsmith, Merchant, Master Architect, Master Artisan
Stores: 452, -5284 Coronet (Weapons) &
-2551, 2211- Freedom Forge, Naboo (Weapons, Architectural and more)
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MadCat0911
Sun Oct 19, 2003 1:20 am
#2

DE's are asking ourselves the same question. You're not alone.





Alexia Corban, Master Droid Engineer .. ........, Valcyn Galaxy.
____________________________________________________________________________
-That which does not kill me made it's last mistake.-



Teminalor
Sun Oct 19, 2003 4:24 am
#3

I am not a crafter, but as if armorsmiths/weaponsmiths didn't already have 60% of the cash in the game, but now whats on test center is worse. Every time you die, all your equipment loses 20% decay, and 3% when you are incapped. Now, why doesn't my house give me an email that it is going to die when I get incapped? Architects and other crafting professions, along with us heavy combat people are being SCREWED by this new decay patch. I would go buy a bunch of pistols to load up, but they will be decayed with the gun I am using. Too bad they ruined this game with the coming patch, the BH correspondant is quitting game if it goes live.



-------
You're not allowed to say Zing, w3rd, or anything ending in "!!!!!11111one!!eleven!111"
Luzenit
Sun Oct 19, 2003 4:28 am
#4

If this ridiculous decay patch comes through, I fear this game will losae even more players. So many have left already. This one may push me to the point of seriously considering leaving the game.



Kazara____ Weaponsmith___Master Commando____


"Imperial Gal of Fiery Pwnage"


[KAZ]mart Theed -5171, 3385:::::::::Mission Market Restuss 5444, 6370



LordTigris
Sun Oct 19, 2003 8:13 am
#5

I agree, very bad idea all around. Can't they just fix the insurance system??
Gnomepunter
Sun Oct 19, 2003 9:09 am
#6

Where is Architect decay? We don't have it because the players pay maintenance fees to stop decay. It's just going to the black hole instead of the architects.
LordTigris
Sun Oct 19, 2003 10:24 am
#7






Gnomepunter wrote:
Where is Architect decay? We don't have it because the players pay maintenance fees to stop decay. It's just going to the black hole instead of the architects.




Which was SOE's intent. I just don't think that they expected weapons to fetch 4x what a structure would. =/ Not enough planning, not enough beta.
Ropock
Sun Oct 19, 2003 10:36 am
#8

would have been tought to catch in a beta situation... you need extended periods of time with large numbers of people in an economy to see where the money will flow... We're feeling the side effects now of what is needed to work the bugs out of something completely new... a completely player driven economy.


I do agree there is too much money in the game and no place to spend it... and no place to have it go. The idea of the new patch is good.... i think its just overblown on how much damage it does. There has to be some penalty for dieing other than 15 minutes at the cantina and med center. Right now, I just clone near home, then run off to the wilderness to my harvesters... when i'm done i look for the nearest tusk cat to take me out and save the long run and/or shuttle expense to get home.


As I said, there is a need for something... if this isn't the thing fine, but its just silly that i'm trying to get killed, isn't it?




Ropock Epock
Master Architect
Moenia, Naboo - Kettemoor

Interior design screenshots at www.81x.com/gridlokk/SWGdesigns
LordTigris
Sun Oct 19, 2003 10:41 am
#9

Agreed. I do the same thing, but I never used cloning for transport when the insurance system was in place. The other problem is that item decay of this sorts still doesn't bring the economy down as the money is still growing exponentially, it just is shifting owners.
Ropock
Sun Oct 19, 2003 5:29 pm
#10

if they allow me to buy insurance to eliminate or considerably lower the damage done, then that money would go out of the economy.... but it would have to cover incaps as well... since more often than not thats what happens to me as opposed to actual death



Ropock Epock
Master Architect
Moenia, Naboo - Kettemoor

Interior design screenshots at www.81x.com/gridlokk/SWGdesigns
Nyavogo
Thu Mar 04, 2004 12:07 am
#11

Too much money in the game? No where to spend it? SO that must be why my character runs around in underwear all the time? If I can afford a suit of armor, it decays in less than a week.



Combat people do not have enough money in this game, crafters have too much.


Nosyd
Wed Sep 22, 2004 8:05 am
#12


Is there any plans to make clothes which drop to zero decay un-wearable in a future patch ? I have looked about but can't find any mention of it.



____________Re-opening soon_______________

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East Lianorm, Naboo, (3052 2763)


Aain Lusac:Elder-Master Bounty Hunter / Elder-Master Carbiner
Annod Sedecrem:Elder-Master Tailor / Elder-Master Chef / Elder-Master Artisan
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IKIDRO
Wed Sep 22, 2004 8:17 am
#13






Nosyd wrote:


Is there any plans to make clothes which drop to zero decay un-wearable in a future patch ? I have looked about but can't find any mention of it.






Yes there is I though it was coming out at patch 10 but its seems that we are going to have to wait for a sub patch. Its something that tailors have been after for a while, its going to cause lots of complains from combat toons though. Quite a few of em have CA's in 0 condition clothes and at least one docI know has a zero condition hat in his experimentation suit.





IKIDRO
DFR Infiltration Unit
Naboo
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