Architect Archive
Thread: Decay
So, all items in our inventory will decay now once we die? adding so to the weapon/armor decay and introducing cloth decay!
Where is the decay on Architect items? Are we going to be the only class with no future?
Gnomepunter wrote:
Where is Architect decay? We don't have it because the players pay maintenance fees to stop decay. It's just going to the black hole instead of the architects.
Which was SOE's intent. I just don't think that they expected weapons to fetch 4x what a structure would. =/ Not enough planning, not enough beta.
would have been tought to catch in a beta situation... you need extended periods of time with large numbers of people in an economy to see where the money will flow... We're feeling the side effects now of what is needed to work the bugs out of something completely new... a completely player driven economy.
I do agree there is too much money in the game and no place to spend it... and no place to have it go. The idea of the new patch is good.... i think its just overblown on how much damage it does. There has to be some penalty for dieing other than 15 minutes at the cantina and med center. Right now, I just clone near home, then run off to the wilderness to my harvesters... when i'm done i look for the nearest tusk cat to take me out and save the long run and/or shuttle expense to get home.
As I said, there is a need for something... if this isn't the thing fine, but its just silly that i'm trying to get killed, isn't it?
Too much money in the game? No where to spend it? SO that must be why my character runs around in underwear all the time? If I can afford a suit of armor, it decays in less than a week.
Combat people do not have enough money in this game, crafters have too much.
Nosyd wrote:
Is there any plans to make clothes which drop to zero decay un-wearable in a future patch ? I have looked about but can't find any mention of it.
Yes there is I though it was coming out at patch 10 but its seems that we are going to have to wait for a sub patch. Its something that tailors have been after for a while, its going to cause lots of complains from combat toons though. Quite a few of em have CA's in 0 condition clothes and at least one docI know has a zero condition hat in his experimentation suit.