Architect Archive
Thread: My CU Overveiw and the Architect Profession
Similar situation to you:
Master Arch/Artisan & respec'd my pistols to rifle so I could hit my targets from long (read 'safe') distances. Pistols max range is 35m & that's just too close.
Vendor space is premium for me, as I usethem as storage for all my resources, walls, componets, etc...plus the normal stuff for sale, so I dropped to Merchant 3x11 to maintain global search capability and a decent amount of inventory.
I carry a little bit of scout, but soon will be dropping it (bye bye hide harvesting!) to get some more than just the novice rifle (1xxx) I currently have. Hopefully be able to equip a better weapon too (that spraystick is just so wimpy looking...). Rifleman can wear Recon armor, so that's the best I can do there.
At CL 16,carrying a PSG at all times, I can get around Lok okay. I just know however, the first time I "rubberband" back into a red mob, I'll be 1 hit incapped.
I was a Master Artisan/Architect/Rifleman.
After being owned several times just checking harvesters I decided that it was either CL80 or CL1 since those are really the only two that matter. Its sort of an on/off switch in the game at the moment. Either you can kill a quenker that is at your harvester or not. I decided not and switched to Artisan/Architect/Merchant. I find it not so frustrating this way sinceI know that im not supposed to be able to kill anything with this template nor am I supposed to live when attacked. Its less embarrising to get incapped by a meatlump then it was to get incapped by aCL 60 quenker.
I'm Level 1 still, and haven't had any issues getting around. Of course I don't consider the occasional incap a big issue. I've surveyed and dropped harvesters on the adventure planets, and didn't get incapped once, let alone sent to the cloners.
If you are careful, you'll be fine. Just takes some paying attention to what's going on around you is all.
Im running around with a cl1 who is a master arch, master WS and Master Artisan. The good news is that they made it possible to survey and place harvies without getting off of the swoop. This will weigh heavily into getting away when needed. Once in a while I get smacked off of the bike and incapped but Ive never been stratight up db'd. I like being able to make master items so I never stop short of becoming a master in a crafting prof. Once I got the hang of the CU, it became fun but its not fun when you have a mixed combat/craft prof toon. This crafter toon is solely for crafting and if I go to a dangerous planet, I put admin rights for my other toon so that I dont have to have my cl1 out there too often.
I will tell you this though, the crafters got majorly jerked with the cu. In essence, you really need two toons to enjoy the game now.