Architect Archive

Thread: My CU Overveiw and the Architect Profession

Supergoop
Sun May 22, 2005 1:36 am
#1

Well guys I have not posted in since the CU went Live and well I thought I would just give you my thoughts on the matter now that I have played awhile. First I have used the respec option alot and tryed out many things including other crafting profession and Fighting professions. First I have to say I tryed DE,BE,WS,AS,SW,CH and found that the Architect profession is still my favorite and am a glad to be back to my Master Architect (Whew) Now as far as combat I played around with all combat then a mixture of combat and Crafting , I have to say Combat is not as bad as I thought and while I never be a CL 80 it looks like I can get around 54 with one profession more then enough to check the old harvesters and group with friends.. After much testing and respecing and testing and respec I finally got my template on the right path. so without further ado here is my template when its complete



Master Artisan ---Completed

Master Architect----Completed

Master TKM--In Progress CL 31 ATM





To get this I had to drop all of Merchant and What little DE I had, I just use the Vendor I get with Master Artisan , This Template lets me keep my beloved Architect and I can take care of myself for the most part and can mix it up alittle should the mood strike me , The other bonus is I do not have to worry about armour and that saves me money and time from having to switch out everytime I go to the harvesters. Never having to tell my guild mates to hold on let me get my armour is nice also, " You want to hunt, I ready hehe " Anyway I just thought I would share and see how everybody is doing these days, if you want post your Templates so we all can compare.



Eleos Evensun

rubberduck4106
Sun May 22, 2005 7:48 am
#2


Similar situation to you:


Master Arch/Artisan & respec'd my pistols to rifle so I could hit my targets from long (read 'safe') distances. Pistols max range is 35m & that's just too close.


Vendor space is premium for me, as I usethem as storage for all my resources, walls, componets, etc...plus the normal stuff for sale, so I dropped to Merchant 3x11 to maintain global search capability and a decent amount of inventory.


I carry a little bit of scout, but soon will be dropping it (bye bye hide harvesting!) to get some more than just the novice rifle (1xxx) I currently have. Hopefully be able to equip a better weapon too (that spraystick is just so wimpy looking...). Rifleman can wear Recon armor, so that's the best I can do there.


At CL 16,carrying a PSG at all times, I can get around Lok okay. I just know however, the first time I "rubberband" back into a red mob, I'll be 1 hit incapped.




Dineto To'og
Master Artisan/Architect
Novice Rifleman/Merchant (damn, I'm outta skill points!)
Eclipse
Vendors in Anchorhead Mall just North of Anchorhead Shuttleport
Talon001
Sun May 22, 2005 8:35 am
#3

I was a Master Artisan/Architect/Rifleman.


After being owned several times just checking harvesters I decided that it was either CL80 or CL1 since those are really the only two that matter. Its sort of an on/off switch in the game at the moment. Either you can kill a quenker that is at your harvester or not. I decided not and switched to Artisan/Architect/Merchant. I find it not so frustrating this way sinceI know that im not supposed to be able to kill anything with this template nor am I supposed to live when attacked. Its less embarrising to get incapped by a meatlump then it was to get incapped by aCL 60 quenker.







Destroy

Destroy's Harvesters and Deeds
-5500 5500 Theed Naboo
closing dec 12 05
Zhundult
Mon May 23, 2005 5:26 am
#4

I'm Level 1 still, and haven't had any issues getting around. Of course I don't consider the occasional incap a big issue. I've surveyed and dropped harvesters on the adventure planets, and didn't get incapped once, let alone sent to the cloners.


If you are careful, you'll be fine. Just takes some paying attention to what's going on around you is all.





Soawav
MrDoppa
Mon May 23, 2005 9:21 am
#5

Im running around with a cl1 who is a master arch, master WS and Master Artisan. The good news is that they made it possible to survey and place harvies without getting off of the swoop. This will weigh heavily into getting away when needed. Once in a while I get smacked off of the bike and incapped but Ive never been stratight up db'd. I like being able to make master items so I never stop short of becoming a master in a crafting prof. Once I got the hang of the CU, it became fun but its not fun when you have a mixed combat/craft prof toon. This crafter toon is solely for crafting and if I go to a dangerous planet, I put admin rights for my other toon so that I dont have to have my cl1 out there too often.



I will tell you this though, the crafters got majorly jerked with the cu. In essence, you really need two toons to enjoy the game now.





Doppa Ethradapa Sith ApprenticeDark Overlord of Kauri


"…the Dark Side awaits ......


(ccggccggcg9ggggggggggggggggggggg)


Stownhart
Sat May 28, 2005 4:40 am
#6

Pre CD (combat downgrade) I was Master Artisan/Architect/Merchant, and Novice Pistoleer. With a buff and suit of composite, I never had a problem on harvester runs or surveying. Post CD I too found that you either can stand up against anything (CL80) or nothing at all (CL79 and below). I decided to drop all Pistoleer and Marksman, and respec Scout 4/0/0/4. The Mask Scent ability keeps me out of harms way about 75% of the time now. This also left me SPs to take a bit more DE to increse my experimentation on DSC's so that my crafting stations benefitted. However now I am concidering dropping Scout all together with Publish 17 since I will be able to use camo kits. That I will still need to test out a bit more to see how effective they actually are for non-rangers.
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