Architect Archive

Thread: XP help...

AboveTopSecret
Fri Jan 02, 2004 12:12 am
#1

How much XP does crafting stations, modules and walls give for each. Im trying to calculate the rough idea of what I need in rescources and harvesters. Thank you



Oor Vika - Master Spy - Starsider Server
Guild Leader of Elite Rogue Squadron
ZenDragonMLS
Fri Jan 02, 2004 12:52 am
#2

To go from Novice Architect to Master Architect, you need about 1,400,000 structure crafting xp.

With few exceptions, all SWG crafting gives you about 2 XP per unit of resource consumed. So you will go through at least 700,000 of resources to get to Master.

So, you can go to www.swgcraft.com and look at architect schematics to find out the amount of resource that something takes, and double it to get the XP. A crafting station (basic, without the optional components) takes 450 units of resources and gives 945 xp in practice mode. A statue takes 2K ore and 1K gemstone, and gives a little more than 6K of xp.



Chilastra: Mikka R'zrPoint, Spy (Master Ranger/Master Pistoleer)
Chilastra: Zalle RazorPoint, Trader:Engineer (Master Architect, Master DE, Master Shipwright) - vendors just north of Theed at -3858 6181
Test Center: Rikka R'zrPoint, Master Artisan, Master Architect - showroom just south of Theed at -5370, 3139

sithvindicator
Fri Jan 02, 2004 12:55 am
#3

Go to swgcraft.com they have a list of schematics with the amount and types of resources needed. They show you how much xp is gained and how much xp per unit of total resources. It's on the left hand side look under View skill trees and then click on the architect skill tree.



Zhyr'hon Khitaar
Radiant Rare Resources
Master Creature Handler
Master Scout
dropped>>Master Marksman
Rivendell, Corellia
Radiant
AboveTopSecret
Sat Jan 03, 2004 1:59 am
#4

Thank you. That was most helpful.



Oor Vika - Master Spy - Starsider Server
Guild Leader of Elite Rogue Squadron
Auraboron
Sun May 29, 2005 12:19 am
#5

I'm doing the Imperial side, as an Imperial Inquisitor.


I'm 1/1/1/1, and pretty much stuck. I've been going solo, and the first tier 2 mission has been giving me issues. I think if I take the Y-Wing out first I'll do better, but that's neaither here nor there.


The question.. Can I get xp from just going into Rebel space and attacking random X-Wings? Or, is there any other way to get xp? Are we pretty much syuck to the missions?




__________________________
_ Vader's Elite Death Squadron

Hiss of the Empire - VETS of Bria
Imperial Inquisitor | ICC Commander
Heart of Darkness | Cybernetic Soldier
[[ Former GCW Correspondent of Doom ]]


Rhu
Sun May 29, 2005 12:38 am
#6


The easiest way to get xp, probably is getting a friend in a multiseater fighter to let you man their turret and take you to kessel (if it is spawning season) or to deepspace (if it is empty like on most servers most of the time).


Given that it is double xp week again, you and your friend need only kill about a half a gunboat for the xp needed to cap out your xp.
psikobunny
Sun May 29, 2005 12:39 am
#7

You can get Space combat xp from killing any old ship. Do you happen to mean faction points? If it's faction, then you need to declare space overt at a faction space station, then killing opposing NPCs will grant faction, as well as experience.


At your tier, there are a couple good "spots" to go to for fast xps, but if there isn't someone there to help killing faster than you can solo, the ships will overwhelm you.


Corsairian Crescent, Lok- hit the nym hovel hyperpoint, turn on that POI and head for it. there is a spawn of Corsair Man o' Wars, and you can get 1600xp each, but they fire rockets if they arent being taken down fast, so you'll need to be sure to have a friend with you, or that someone is already there.


Evil Raider Tyrant spawn, Endor- Hyper to Red Sin, and scan the area, I dont have an exact wp but they aren't too far off, if you circle in expanding loops. These are identical ships to the other POI, tier3 kimogilas. Just like the other POI be sure someone is there too, solo gets ugly fast until you have a full set of quality tier2 gear and are ready to roll with it.


Normally for grinding I recommend Duty missions when totally solo, especially if you're supplying your own parts and need credits too. However, at this tier, and the galaxies being what they are, those two spawns are very quick, very easy to find, and very often have people at them, so it's a win/win if you just want some quick xps during tier1/2.





Gilack Mehoipou [Bloodfin]


Quintuple Master- Marksman/Squad Leader/Rifleman/Vortex Pilot/Politician


Made it before all hell broke loose.



tenspeed09
Sun May 29, 2005 12:50 am
#8

Probably not as important but you might consider investing in a Heavy TIE. They have close to 100k mass which makes it much more usefull the that T1 TIE and many off the other tiered ships.
psikobunny
Sun May 29, 2005 12:55 am
#9

agreed "heavy noobs" (rookie ships made with asteroid resource and intro'd in RotW) tend to trump most of the early competition, and a good portion of the later tier ships too (mainly lacking in firepower). Great for making the mass game nonexisitent, and personally I feel they need to be certed much higher than novice, but for now, they're there, and if you can get one (or mine the resource and talk to a SW) then go for it.



Gilack Mehoipou [Bloodfin]


Quintuple Master- Marksman/Squad Leader/Rifleman/Vortex Pilot/Politician


Made it before all hell broke loose.



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