Architect Archive
Thread: Solar vs Wind
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Notriks
Mon May 30, 2005 7:03 am
#1
When I was young and naive (about a month ago) I churned out BER 9 Wind Generators to power everything I owned. I figured that if I went up the Architect tree and made Solar Generators (more skill needed, more money to maintain, hell of a lot more complex resources) then I'd be able to get more out of it.
So how come Solars are only BER 8? Am I missing something? Does the energy coming from Solar have vastly huger PE than WInd? Or is it just a mistake?
Kryxal
Mon May 30, 2005 7:57 am
#2
The big jump is to Fusions anyway ... they're BER 14max and have a higher PE.
Notriks
Mon May 30, 2005 8:45 am
#3
So there's no point in bothering with Solar at all then. Might as well just stick with Wind and then go to Fusion.
What a pain.
dantaglo
Mon May 30, 2005 9:18 am
#4
most people start with wind/solar before they can afford to upgrade to fusion, alot of the servers have power suppliers that sell radioactive for 1CPU I dont harvest power anymore I buy it
Astev_Aris
Tue May 31, 2005 12:48 am
#5
Solars are broken and have been for about a year. They're useless, don't bother with them. Go from wind straight to fusion when you can afford to.
Stratege
Tue May 31, 2005 12:50 pm
#6
Solar was good only at game start, and only because fusion was need more minerals that you can have at that moment. Now it better to go fusion as soon as you can.
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