Architect Archive
Thread: Realistic ways to make Architects needed.
1. In order to get Faction perks you must also have a "residence" declared.
2. or In order to become a master at anything you must have a "residence" declared
3. Houses do decay but last 6 months and warns you a month in advance.
4. Maybe Master Architects can repair houses as they sit before 6 month period for a fee.
5. Givevehicle crafting to Architects (when implimented of course)
Feel free to add to the list ![]()
Zen Starstrider MA
Theed, Naboo, Kettemoor
I don't really want vehicles to be our schematics. I didn't join to be a mechanic. That should go to a new class off of Engineer, IMO. However, for player made cities, new schematics should be given to us for vendor's shops, shuttle ports, starports, Mayoral Halls, Banks, Guild Halls, etc. etc. etc.
I disagree with #5. Although I'm almost done with the arc prof, and it would be sweet if i could automatically make the cars once they are added, but I think it should be a whole another profession like mechanic.
Unlike arch, experiment could prove to be worth it if they implement it correctly, anything like how fast to "gas consumption required to run it". So you could have 1 tree just for that.
You could have another tree for the different types of vehicles.
Another maby for add ons to the cars.
ect... there could be enough to make a whole new profession or if they get lazy and just add 1 car with no customization, then yeah, probably throw it in the arch tree.