Architect Archive
Thread: What's the Point of a House?
Really, A small Naboo house takes 1 lot. You can store 60 items in it.
It. Is. Worthless. The average hunter does not need it at ALL. You can fit 100 items if you join a bank. So what's the point of a house...
-Storage - obviously this is just stupid cause there are travel packs, and banks. You can fit like 109 items on your person with a pack, and another 100 items in a bank.
-Residence - CH's can call a pet near their house. They can do the same in a camp. Camps are cheaper.
-Vendor - Most people do not have a vendor.
-Novelty - Thelast reason to have a house. As the devs try to pull cash out of the game, this is less and less viable.
So the three reasons to have a house are just unusable for the majority of people. Now there are people with Vendors. And there are people who come up with other ideas for a house, such as a Museum or Resource depot.
But to the majority of people, Houses are useless. How to change this? I see one way: unlimited or very high item limits, ESPECIALLY for crafters.
Perhaps... as you go up the Artisan trees (including and especially surveying) you get +10 Item Limits. The 10 is a percentage added to your limit. So, myself as being 4,0,0,4 I would have like +80% or 100 items in my small Naboo house. Preferabbly more.
Forgot to add safety. If do faction missions, its good idea to put house in area where you are doing missions. LIke if doing missions to southwest, they almost always gonna be in the same area. Put your house there, make it private, so you can wait out the TEF if some imperial gimp is camping faction areas, ganking TEF ppl. Lame
Can also place crafting stations in them, to experiment up small items like stim packs, and clarity food while chain healing your pet.
Its also a home base.
The price of the maintence on the house is trivial, mine has like 25 days remaining. They last 2 weeks with zero maintence before poof (I hear)
Heck, I got 3 houses ![]()