Architect Archive

Thread: Critical Failure rate is higher now than befor!

Calcon
Mon Aug 18, 2003 3:26 pm
#1

Perpetual_Dark
Mon Aug 18, 2003 3:34 pm
#2

hmm.. seems to me to be about 1/5th what it was before.. even better if you can find the copper with 994 conductivity and make a +14 tool..


Since the patch I have crafted about 400k resources into various deeds and lost 1 wall and 2 pieces of furniture.. The NOVICE I hired to craft blocks and walls for me loses about 1 block in 50 and has not lost a wall yet and that is at anywhere from no furniture to furniture2 (5-15 structure assembly)


Personally I think the failure rate is too low and technically an unlucky person can still crit fail a PA which is wrong.. the rate should be what it was with sub-assemblies not being destroyed.. you risk failure once on them you should not have to risk it on the next two stages..





________________________________________
Kasre
Retired Master Architect
Restuss, Rori, Tarquinas
Visit my vendor at 4500, 3850 (before it is gone!)
ValrKirian
Mon Aug 18, 2003 3:55 pm
#3

I totally disagree.
I have the same resources I had prepatch, the same tools, the same crafting station.

Prepatch the worst thing i failed on was a equipment factory, but that was before I ever went up the Furniture line. Once in a great while i would fail on a brick. I failed on a wall- once. I have made 10 Pa halls; none have failed.

Post patch, I had all the walls,crated powercores, crated structure storage mods; enough to make 4 PA halls.

I was waiting for the patch, because the failure rate was so high for everyone else, i figured ' why push my luck?'

POSTPATCH PA HALL FAILURE RATIO 100%

thx devs, now the factories suck again, I make 100 bricks and it is finished. Oh goody, I cant wait for the next patch!







* Valr Kirian * Ernie No'Yume * Krenz *


CRIMSON ORDER






SNOGWAFFLE PIRATE


IrishSS
Mon Aug 18, 2003 3:58 pm
#4

I lost 4 out of 5 walls I tried to construct today. Was doing it by hand because my factory had already ran its 100 item limit for the day...
Krondac
Tue Aug 19, 2003 7:58 am
#5

I am also seeing ALOT more critical failures on the HIGH end architect tree and I personally think is needs adjusted as the Failure rate after last patch IS BY FAR WAY TO HIGH.


Also to voice my 2 credits worth, can't see HOW Tatoonie with 2 Suns has a SOlar Energy percentage of MAX 28%, is this a joke by Devolopers?



Almost Master Architect, Lowca (server), Tatoonie (home planet)

MaximusLight
Tue Aug 19, 2003 9:46 am
#6


Recraft your station to 11-13+ and also your tools to 14+.



I've managed to consistantly make +14.97 tools on radiant and my CF's are alot lower. Its almost like I'm blessed.



Also as a note: I failed on my First PA hall try. (ohh that was painful...)






Maximus Lightspeed
Master Architect
Master Artisan
Location: Lok where lag never visits.
TriggerHappy223
Tue Aug 19, 2003 10:32 am
#7

Make new tools.


I found in the days after the patch I was failing at an insane rate. Since I re-made my crafting tools and crafting stations I hardly ever fail, better rate then even before the patch.



FelixDarque1
Tue Aug 19, 2003 11:05 am
#8

I hear the tool Functionality can get as high as 25 with the right materials. Any input?



Darque
Mazr
Tue Aug 19, 2003 11:57 am
#9

Stations range from -35 to +35 (I think)


I know ive crafted a +30.4 using someone else materials, and had a crit fail that came out as a -35. I assume it's symmetrical.



I have zero problems with crit fails, with my 13.7 tool and 20.4 Station (rebuilding it soon agsin to a 30 once I find a good inert gas)






The Darkvows
GuildLeader of Omerta; Guildtag-Made
An Imperial Criminal Element

Nebby: Master Doc, Dabbler
Ex Masters Artisan, Architect, Weaponsmith, Entertainer; Dancer
Combat Medic (and missing it)
Mazr: Master Carbineer, Heavy Swordsman, Dabbler
Ex Master Slacker, Marksman, Commando
Page 1 of 1
Previous Next