Architect Archive

Thread: Seriously considering dropping architect

ThePhantomPoster
Fri Oct 10, 2003 8:09 am
#1

Why, for any reason, would anyone want to do hours of work making a heavy harvester to sell for around 100k, when they could do a single hours work running missions worth 25,000 as a bounty hunter.


I cant seem to find a reason why.


As an architect with harvesters I have to log in every single day no matter what else is going on in my life.


Its simply not worth it anymore.


I can be either an installations designer with some weapons skills and a lot of hard work for just to sell to people to scream about overpricing,


Or I can be an asskicking bounty hunter making 25k a mission in 15 minutes time.


I am honestly trying to think of a reason to stay with architect but I cant find one.


-Kales Alatami


Installations designer

Emerok
Fri Oct 10, 2003 8:25 am
#2

YOu may want to rethink what you just said. Most of the time bounty hunters spend all of their time actually finding their damned mark. After all the white dots, spending thousands on tickets, and fighting their mark it is then you may think about your reward. And even then, it isn't much after all the expenses.
rahbert
Fri Oct 10, 2003 8:57 am
#3

If you play for credits, switch. I'm an architect because I like building stuff. Yeah, it's a pain sometimes, but it's enjoyable to decorate someone's home, etc. I also took up novice pistoleer so I can go on adventures with people. I can't do a 25k mission alone, but with a large group of people I can make a decent amount of money to hold me over when business is slow. All of my miners are on one planet, fairly close to each other, keep track of each resource so I know what was affected by shifts, and always keep 3 days worth of maintenance and power in the things. This eliminates a lot of miner running so I can craft and adventure.


Just think about what you would do with a crapload of credits. I have to think of anything that requires a large amount of credits to buy that I want.


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