Architect Archive
Thread: Looks like Experimentation stayed in. What I dont get is ....
I have 2 Solar's pre-patch , not experimented, which I placed yesterday. They are running at 19 and 21. Im very happy about this
So I made one last night. I used 800+ Unit Toughness metal. I experimented everything but the walls. The final assemble was only a 15 rating. So why would an experimented one function lower than a fully experimented one?
Also what counts toward the harvesting rate, is it just the ore mining unit or is it the manufacturing unit as well?
If any one knows please post, thanks.
???????????????
OK for starters, there are no walls in Solar Generators, so I don't know if you are erffering to fusions or what the deal is.
As for Solar's rating at 19-20ish Kg/H I think that is a bug with whatever they borked yesterday. Tests are showing an avg.3Kg/H increase to medium and large harvesters.
The 4 components that will effect efficiency are the light ore mining unit, ore mining uit, harvesting mechinism, and fluidic drilling pump. Manufacturing mechinisms appear to have zero effect on solar / fussion efficiency. I made 2 solars last night as a test, one with my crappiest materials and one fully experimented with high end (950+) materials. Both came out as 8Kg/H and the only thing that varries was hopper size. I did not have time to make any fusions.
So how did you create a 15Kg/H Soar?
Sorry I was in a hurry posting
Change Solar to Fusion.
I loged in this morning and verified that my fusions are still at 19 and 21 with hoppers >400K
The best I could get crafting is 15.