Architect Archive

Thread: Any reason to experiment structure modules/walls?

ChunkOfCheddar
Sat Oct 11, 2003 4:03 pm
#1

I'm climbing the architect tree, so I'm chronically low on resources so I haven't had a chance to play around much. From what i have done though, it seems like the only thing worth experimenting on for harvesters is the ore mining unit - this is assuming (like me) you think the hopper size is large enough even for the smallest ones. Has anyone done more extensive testing to see what is worthwile to experiment?
Psynth
Sat Oct 11, 2003 5:32 pm
#2

I experimented everything and most importantly everything that i run through a factory at greatly or better success before keeping the schematic. All my customers see my items as higher sampling rate now because of it. So i would say experiment on everything you never know down the road what could happen.
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