Architect Archive
Thread: Factory BER & Skill Tape Questions from a Noob....
I'll try to help as best as I can...
1. BER is base extraction rate. For example I think the highest for a fusion generator is BER 13, I have a BER 26 from before they changed it so my BER 26 pulls out resources twice as fast.
2.not sure on these, but maybe structure assembly or artisan experimentation.
3. no, you need a total of 20 experimentation points to become a 12 point anything. You gain an extra experimentation point for every +10 you have, so +20 = 2 extra points = 12 pt whatever profession you are.
4.All sea's are loot items, find a guild or buy them or get them yourself. Or since you use the forums, try your galaxy trade board.
5. the points go for around 100k per point so a +4 is about 400k, give or take a few hundredk
6.Not sure what you mean, even if you don't have any expansions it is still possible to trade to get certain things.
7. If you have 2 characters on the same server yes you can share lots in the way you mean, you can add other players onto your houses and factories and what not.
8. You can do a cross server lot trade or find a friend to help you out, most crafters have friends who are combat and have extra lots. A cross server lot trade is where two people make characters on each others servers and put down houses or harvesters that stay there and each person maintains what is on their server.
9. depends on the person, most lot trades are just that, not sure about hiring lots.
10. not sure
11. Sockets in travel packs do not currently work at the moment. They are meaningless. I am a tailor and when I make an article of clothing it randomly gives sockets in the final product from 0-4. If an item has 1 socket i can add a single stat clothing attachment such as weapon experimentation +2. If an item comes out with 4 sockets you have 4 slots to work with for clothing attachments. Let's say you have 4 sockets and you have 2 clothing attachments, a weapon experimentation +2 and a clothing repair +18, adding these to the item will leave you with 2 sockets and will include those stats. I highly recommend you ask someone or do research for the rules of sockets and attachments to learn about what skills stick and what won't, there is some things to know in other forums.
B-Funk wrote:
I'll try to help as best as I can...
1. BER is base extraction rate. For example I think the highest for a fusion generator is BER 13, I have a BER 26 from before they changed it so my BER 26 pulls out resources twice as fast. However, BER does not have any effect on Factories.
2.not sure on these, but maybe structure assembly or artisan experimentation. The only ones that matter for Architects are Structure Assembly and Structure Experimentation. Structure Complexity exists but doesn't appear to really do anything.
3. no, you need a total of 20 experimentation points to become a 12 point anything. You gain an extra experimentation point for every +10 you have, so +20 = 2 extra points = 12 pt whatever profession you are. So, you would need to add +20 points of Structure Experimentation through skill tapes (clothing attachments or armor attachemtns) or through clothing with built-in bonuses (crafting aprons, looted clothing) in order to add the additional 2 experimentation points to become a 12-point architect. It's important to note that a given article of clothing will only add the highest value of a given modifier to your skills (i.e. - if you put two Structure Experimentation tapes into the same article of clothing, a shirt perhaps, you would only add the highest value to your skill total, not the combined value. If, however, you put the two tapes into separate articles of clothing, you would get the combined value.
4.All sea's are loot items, find a guild or buy them or get them yourself. Or since you use the forums, try your galaxy trade board.
5. the points go for around 100k per point so a +4 is about 400k, give or take a few hundredk This will vary greatly depending on the server. One thing that is certain, however, is that Structure Experimentation isn't as valuable as it's counterparts in Weapon and Armor. Since it only really impacts lamps and harvesters and you can max their critical stats without tapes most of the time, it doesn't provide a huge benefit. Most people add them simply to be able to increase the hopper size on their harvesters through experimentation once max BER is reached.
6.Not sure what you mean, even if you don't have any expansions it is still possible to trade to get certain things.
7. If you have 2 characters on the same server yes you can share lots in the way you mean, you can add other players onto your houses and factories and what not.
8. You can do a cross server lot trade or find a friend to help you out, most crafters have friends who are combat and have extra lots. A cross server lot trade is where two people make characters on each others servers and put down houses or harvesters that stay there and each person maintains what is on their server.
9. depends on the person, most lot trades are just that, not sure about hiring lots.
10. not sure Yes, the quality of the Droid Storage Compartment will have an impact on the final rating of the station. Make this item as well as you can.
11. Sockets in travel packs do not currently work at the moment. They are meaningless. I am a tailor and when I make an article of clothing it randomly gives sockets in the final product from 0-4. If an item has 1 socket i can add a single stat clothing attachment such as weapon experimentation +2. If an item comes out with 4 sockets you have 4 slots to work with for clothing attachments. Let's say you have 4 sockets and you have 2 clothing attachments, a weapon experimentation +2 and a clothing repair +18, adding these to the item will leave you with 2 sockets and will include those stats. I highly recommend you ask someone or do research for the rules of sockets and attachments to learn about what skills stick and what won't, there is some things to know in other forums.
A couple of additions/corrections to the above. Hope this helps.
akadoleboy wrote:
8. Can you hire lots off other characters (not yours) by means of the game or just by a gentlemans agreement?
There is no game mechanism. Any lot trades / rents is all just through agreements with other people. So you'll have to trust the other person some.
9. Is there a general price guide for this on the BRIA galaxy? (again, toughy i guess)
For pricing information, you can go to the public bazaar and use the galaxy wide vendor search. If you select just one type of item you can fairly quickly skim through all the items and get an idea of the price range. Then you can decide for yourself how to set your prices.
Or if you want to use a cpu price as a basis there are some tools linked in the FAQ one of which is an architect calculator that lets you do a cpu price + % profit to creat your own price sheet. But using pure cpu for prices can put some things way out of wack by over pricing some things and under pricing others so I'd recommend only starting there and then tweaking it. e.g. I wouldn't charge the same cpu price for a novice chest as a master chest.
10. Do droid compartments matter in terms of there quality in making crafting stations?
To get the highest station rating you have to use ALL the sub components and they all have to be made with the highest quality materials and experimented as high as possible. If you are making crafting stations, be aware that they use artisan experimentation points rather than structure experimentation. That means to max your station you will need to be a master artisan. Artisan experimentation above 10 points does not improve the station result since there is only one line.