Architect Archive
Thread: May 10th Patch Question
Supachickamoulaka wrote:
Can u Tell me Why I cant make a large house I cant make 2 of the objects at ALL
lol That was very random.
I don't think that this change will impact architect items.
Our materials only care about HR, SR and UT on steel and ore for harvesters and OQ/Cond for crafting stations. I think all those stats max out at 1000.
Is it factored in as having a 0 stat now or is it still completely ignored?
I'd guess it will still ignored since it doesn't have the stats in question. Dunno, we'll see.
Ok, I did a couple tests.
I have some old schematics in my datapad. So I used the same steel to make the same items.
Using Nisaif steel pre CU I was able to get 97% light ore mining units. Post CU and a random gas also gave me 97%.
Using Eesillakob steel pre CU gave me 97% turbo fluid drill pumps. Post CU with Eesillokob and the chemical processed from a recycler also gave me 97%.
I also made a medium mineral using a new 97% LOMU and materials that I used pre-CU and got a BER10 as easily as before.
So it doesn't look like theres any significant noticable change.
The inert gas and lub oil still work fine.
Thanks for checking for us Pawlin.
Still wish archies could get some love from the devs post CU, oh well.
LoboCA wrote:
Thanks for checking for us Pawlin.
Still wish archies could get some love from the devs post CU, oh well.
Pawlin wrote:
I don't think that this change will impact architect items.
Our materials only care about HR, SR and UT on steel and ore for harvesters and OQ/Cond for crafting stations. I think all those stats max out at 1000.
As I understand it the resource changes are related to the "gate" of a stat of the resource. The gate is a maximum numerical value to a stat on the resource that is *not* 1000. For example Duralloy Steel HR/SR/UT does not max out at 1000, I could get the actual numbers from a post in the Armorsmith forum but I am feeling lazy right now. How this effects crafting is as follows:
Previously if you used a resource with a stat that gated at, say 400, and you had a version of the same resource with the same stat at 350 your item would be valued at 350/1000, now however you stat is viewed at 350/400 so it is rated as much higher quality than it would otherwise.
Also there is a low end gate. The Durralloy Steel I mentioned, one of its stats (HR I think) does not drop below 921, so no matter what the crafting system will judge it as 921/"maximum that I can remember but it lower than 1000" instead of 921/1000.
So theoretically we shouldnt see much difference since a few points shift from 921 to 941 for example would not produce much of a difference in what *we* make but it might make those metals and ores with stats in the high 800's a tad more valuable to us however.