Architect Archive
Thread: can the factory bug be fixed?
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RazBlack
Wed Jul 23, 2003 5:27 pm
#1
I mean really.. how hard can this be to fix in like a couple days of real computer programming?
If usera.hopper.access = true
open.the.dang.hopper
end if
if userb.admin = true
let.them.do.what.they.want
end if
Wow, there it is... now put that in your pipe and smoke it!
If usera.hopper.access = true
open.the.dang.hopper
end if
if userb.admin = true
let.them.do.what.they.want
end if
Wow, there it is... now put that in your pipe and smoke it!
Arkalius
Wed Jul 23, 2003 6:44 pm
#2
Considering the fact that you have absolutely no idea how the code works, you can't assume that it's easy to fix.
Cheldin-Bria
Wed Jul 23, 2003 9:52 pm
#3
Also, considering SWG is written in C++ and not BASIC, you have a basic (pardon the pun) logicerror by using the wrong operators.
If ( usera.hopper.access == true ) {
open.the.dang.hopper;
}
For all you non-programming types out there, my apologies.![]()
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