Architect Archive

Thread: Saving the Architect Interdependancy at its best

Padashar
Thu Jul 24, 2003 7:10 pm
#1

Okay I've thought long and hard on this and feel that we do have a saviors trump card in our belt if the (developers) listen to us and our correspondent pushes the idea.


Space Craft


What you (could) do:



  • Master Artisan designs intricate components for the ships.

  • Engineering IV nets you the ability to design special engines.

  • Weaponsmith builds the ships weaponry.

  • Armorsmith builds the ships armor plating BUT would need special components created by architects for the hull designs.

  • AND -- Architect designs the ship's layout and compartments as well as the main ship design.

A ship would be built ONLY by the combined efforts of a Master Artisan, Architect and Armorsmith. Weapons are only a secondary option and aren't necessary to complete a cargo ship or a base ship design.


If this were to be worked out and fine-tuned, an architect would be raised up a great notch for the space expansion. Let me know what you folks think.


Thanks,




Padashar Rashere - Master Artisan / Master Architect / Droid Engineer
El'Fissa Estate(Moving - LOC to be adjusted) Naboo (between Theed and Lake Retreat)
Praetorian Emporium contains Master Quality (Architect, Tailor, Droid) Items

http://gamerscove.net/harvester.html (Calculate your Harvester)
Zarcath
Thu Jul 24, 2003 7:17 pm
#2

I have had similar thoughts on Architects being the base profession for building starships, however this is at least 5 months away and the Devs have not released any information on the craft system for starships. There may be an Elite Elite profession, Starship Design, that may require master architect and some armorsmith.


Until more information is released to us from the Devs, we can only speculate.




Mitsudo - Ahazi

Takenoko - SWGCraft.com

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