Architect Archive

Thread: Two Factory questions

SeethingSith
Sun Oct 05, 2003 4:14 pm
#1

Hi, two quick questions on using my first structure factory...



1) When making Ore Mining units, they don't appear in crates in the output, they are just single units. To make a heavy harvester, they have to be in crates, and I'm at a loss on how to get them in crates.


2) When making Manufacturing Mechanism's, I put pre-made generator turbines into the ingredient hopper, but I still get an error message stating that I'm missing the ingredient of generator turbine.


Does anyone have any suggestions to get me up and running again?



Thanks




"Sell crazy someplace else. We're all stocked up here."
RotorofCorRng
Sun Oct 05, 2003 4:18 pm
#2


SeethingSith wrote:

Hi, two quick questions on using my first structure factory...

1) When making Ore Mining units, they don't appear in crates in the output, they are just single units. To make a heavy harvester, they have to be in crates, and I'm at a loss on how to get them in crates.

2)


Dont worry they are still identical eventho they dont go into crate.


SeethingSith wrote:

When making Manufacturing Mechanism's, I put pre-made generator turbines into the ingredient hopper, but I still get an error message stating that I'm missing the ingredient of generator turbine.

Does anyone have any suggestions to get me up and running again?

Thanks




The GT have to be identical.



Rotor - Will cease to exist May 3rd.
SeethingSith
Sun Oct 05, 2003 4:23 pm
#3

Thanks for the quick response =)





"Sell crazy someplace else. We're all stocked up here."
BetaZoob
Sun Oct 05, 2003 5:29 pm
#4

For everyone's information when it comes to "identical" items (typically thought of as coming from a crate), and "similar" items.


SWG defines similar items as being items crafted from the same architect.


It defines identical items as being crafted from the same schematic. So, it doesn't need to be in the same crate, just the same schematic. You can whip out a schematic, craft up one crate of something - come back a week later and plug that same schematic (not a new schematic of the same item, but that very same schematic) and get a crate of identically-serialized items from the week prior - they'll be compatible.





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Zoobacca
Master Architect, Wanderhome
BetaZoob
Sun Oct 05, 2003 5:30 pm
#5

So even though things like ore units which are not put in crates (which will be fixed, from what I heard) - because they're made from the same schematic, they're considered identical just as if they were crated.



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Zoobacca
Master Architect, Wanderhome
SeethingSith
Sun Oct 05, 2003 6:00 pm
#6

Very good info to know.



"Sell crazy someplace else. We're all stocked up here."
Ndainye
Sun Oct 05, 2003 9:34 pm
#7

Are you sure about similar? I'm not positive because I don't really look at them but I'm fairly positive that I have mixed walls made by myself with walls made by one or more of my apprentices in the same structure that calls for similar walls.



Ndainye Wyndwalker  Master Architect Shadowfire
Ndainyes Architecture, Brenn Naboo
/Waypoint 2971 3267

BetaZoob
Mon Oct 06, 2003 11:55 am
#8

No, I'm not positive regarding the definition of similar, I've never tested it - as I make my own architect subassemblies anyhow. I had heard it a couple times prior and just assumed - after all, why else would they put in that distinction instead of just saying, "yo - six walls go here".


It's worth a shot testing it. Any architects lurking in Wanderhome/Naboo want to craft up a wall and we can find out? I'll give the resources for it.




--------------------------------------
Zoobacca
Master Architect, Wanderhome
BetaZoob
Mon Oct 06, 2003 11:56 am
#9

No, I'm not positive regarding the definition of similar, I've never tested it - as I make my own architect subassemblies anyhow. I had heard it a couple times prior and just assumed - after all, why else would they put in that distinction instead of just saying, "yo - six walls go here".


It's worth a shot testing it. Any architects lurking in Wanderhome/Naboo want to craft up a wall and we can find out? I'll give the resources for it.



Ingame




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Zoobacca
Master Architect, Wanderhome
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