Architect Archive
Thread: Need Help isolating BER formula
If any of you are willing to share your info, it would be of great help.
If you can, please include:
Size of harvester: Med/Heavy
Type of harvester: Mineral/Flora/Chem/Water
Resources(with pertinent stats) used in the mining component:
a listing of the BER at every experiment percentage you went thru.
Final BER Rating of subcomponent:
Resources(with pertinent stats) used in Final Combine:
a listing of the BER at every experiment percentage you went thru.
Info that is especially good is what the BER ratings are on failed(0%) subcomponents and harvesters. So own up to that botched harvester, and help the community!
If I can get enough data on this, I can isolate the formula and get it into my spreadsheet for all to enjoy. (currently located at loserwan.topcities.com)
Of course if you don't have all the data, that's fine... Any bits that you have will really help tho.
The wall units I had at 95%, the starting BER was 11 with the Experimental Efficiency at 28%
The wall units I had at 25%, the Starting BER was 10 with the Experimental Efficiency around 24-26%
The same steel and ore was used on the same as well as the same Ore Mining units (if memory serves me where at 98%), Generator turbines and Small structural storage modules where all from the same factory batch. The stats of materials used to create those previous listed parts and the 95% wall units can be found in my post “Harvesters Max Limits”.
Though at the end of the final assembly only got the Experimental Efficiency to 95% on both, which yielded a BER 13 both times, though I used less Experimental points in one that had 95% walls over the other. As far as hoper size I wasn’t keeping track of that.
On side note (a bit of topic), I have noticed slight differences in what is displayed as the actual BER (KGH) on the operations display. I not sure if it’s a small differences in the actual % of the spot, but I’m harvesters that have the same BER but the actual BER(KGH) number isn’t always consistence, its can be off as much as .01-.1 at times. Even thought the % of the spot is the same. I want to chock it up to a difference in the spot %. Just thought I might mention it, also I’m unaware if this has anything to do harvester as I’m not sure anymore if I’m noticing this off the ones that came out with higher efficiency then the others, but yet still have the same BER.
Eirn
Master Architect
Starsider
Small harvesters(mineral, water, gas, chem)...here is the experimentation break down for Efficiency:
0% = 1 ER
25% = 2 ER
50% = 3 ER
75% = 4 ER
I’m willing to help out on this. Though I think you gather up all the data on the every component if you wish get an accurate ascent on the BER. As I have notice I have gotten a higher starting BER using walls that had a 95% on Experimental Durability then I did using one that had 25% with all other components being the same.
Eirn
Master Architect
Starsider.
Bo-Nes wrote:Small harvesters(mineral, water, gas, chem)...here is the experimentation break down for Efficiency:
0% = 1 ER
25% = 2 ER
50% = 3 ER
75% = 4 ER
Thanks...
This info is very useful. I now have personal harvs working in my spreadsheet, and some dummy formulas for medium and heavy harvs.
I'm still working on a few more enhancements before I release a new version, so please keep that info coming.
I'll give you an example of what I ran into:
Wall modules I use the lowest quality i have with no experimenting so they are never above 25%.
I made my first turbo fluidic pump with wahic steel. These were the %:
Effectiveness
I'll give you an example of what I ran into:
Wall modules I use the lowest quality i have with no experimenting so they are never above 25%.
I made my first turbo fluidic pump with wahic steel. These were the %:
Effectiveness% = Rate
28%= 3, 35%= 3, 42%= 4, 49%= 4, 56%= 4, 70%= 5, 77% = 5, 80%= 6, 84%=6, 91% = 6, 97% = 6.
I noticed the rate 6 pump was created at 80%, meaning as long as iused 800 quality stats I could get arate 6 pump. This is true....but.
When itcame time to assemble the heavy chem harvestor a rate 6 pump stopped at 80%,changedthequality of materials needed toassemble a rate 13 unit as compared to using a rate 6 pump that was at 97%.
Final assembly using 97% rate 6 pump on Heavy Chem.
28% = 11, 35% = 11, 42% = 11, 49% = 11, 63% = 12, 70% = 12, 84% = 13.
Final assembly using 97% light ore mining unit on med mineral.
70% = 8, 75% = 9, 77% = 10.
Onl the med. harvestor you would only need ore, metal, steel at 800 quality in the 3 stats required for effeciency to get 77% or a 10 rating harvestor. But the key was if the light or unit was at a lower percent, lets say 90% instead of 97% with the same rating, The final assembly % will increase in order to achieve the rate 10 result. Example would be you may need to hit 80+% in final assembly instead of 77%. I used lower quality resources in the fluid pump once and had to hit at least 90% to get a rate 13 even though the pump was still a rate 6.
The higher quality the mining units or pumps used in assembly will result in lowering the percentage needed in final assembly to reach the max rate.
Wall units and structure modules can no longer be experimented on, so while interesting, taking wall experimentation into account won't help much for all new stuff.
-Jubey
I think I've isolated the heavy subcomponent formula with that info.
Also I think I narrowed down the heavy harvester formula to just a handfull of possibilities.
Thank you. Thank you! Thank you!!
It will just take a little bit to logically hash out this heavy formula.
In the mean time, if anyone has similar data on medium harvs(Yeah, mineral harvs are idea, but any type will do), it would go to promote a worthy cause.
"Wall units and structure modules can no longer be experimented on, so while interesting, taking wall experimentation into account won't help much for all new stuff."
Did they hotfix this or something? I experimented on my walls the last time I made a schematic(6ish days ago). Structure modules is correct, same with generator turbines if anyone is curious.