Architect Archive

Thread: *NEW* Automated Crafting Macro works

ViDMaNiaC
Fri Nov 28, 2003 11:08 am
#1

Apparently, they changed something to stop the old macro from working so I went and did some testing to find the way to get it back to working. Here it is.


/ui action toolbarSlot00;
/selectDraftSchematic 00;
/pause 5;
/nextCraftingStage;
/nextCraftingStage;
/nextCraftingStage;
/nextCraftingStage;
/createPrototype;
/createPrototype;


For a practice session, if your just grinding items and want the extra xp for a practice item, you can make the following change:


/createPrototype practise no item;


And yes, Practice is spelled wrong, but thats how it works.


Ok now, for those hard-core architects who just hate to see a critical failure on a final build of, oh say, a CIty Hall Deed. If you get the critical that leaves the boxes filled, but the components can't be removed, the following macro WILL MAKE the deed after the critical. If the hoppers reset to empty... well ...tough luck. Now, make a Macro called Crit-Save and put the code in there, and try a few structural mods, they crit alot heh... and see if the macro works. Here ya go:


/nextCraftingStage;
/nextCraftingStage;
/nextCraftingStage;
/nextCraftingStage;
/createPrototype;
/createPrototype;


To locate your schematic number, you can make a macro to load the schematic then stop, so you can exit out and try another one. The numbers are related to the way you got your schematics by training, and by the tool you are using and if that tool has a station nearby. Whatever the tool can load, it will load it from your datapad in the order you got it in. Example: If you trained all of Furniture, then Houses, then Harvesters, your furniture schematics would be a lower number than all the houses or thepower core, which would then be followed by the harvester numbers which would be the highest. Here's a short macro for loading the schematic only, then stopping:


/ui action toolbarSlot00;
/selectDraftSchematic 00;


Ok, for those who want to use the macro one item at a time, find a toolbar with three open slots on the top and bottom row, or four, however many tools you use at once. Place the three tools in the top slots and then make three macros. Remembering the first tool slot is toolbarSlot00 count over to your tools and change the toolbarSlot00 line in each macro to fit the tool it will open.


For those who want to loop it over and over, repeat the macro three or four times depending on your tool count, changing the toolbarSlot00 line in each instance to fit the tool, then adding a line like the following:


/ui action toolbarSlot00;


Place the macro in the top row of toolbar slots, and change that last line to match the macro slot. To stop the macro, right click the macro slot, and choose remove to remove the macro and stop it from looping. to stop a macro thats in action, using /dump will stop all queued actions.


Looped example:


(X-Tool, M-Macro)


F1 F2F3 F4
X X X M
00 01 0203


/ui action toolbarSlot00;
/selectDraftSchematic 00;
/pause 5;
/nextCraftingStage;
/nextCraftingStage;
/nextCraftingStage;
/nextCraftingStage;
/createPrototype;
/createPrototype;


/ui action toolbarSlot01;
/selectDraftSchematic 00;
/pause 5;
/nextCraftingStage;
/nextCraftingStage;
/nextCraftingStage;
/nextCraftingStage;
/createPrototype;
/createPrototype;


/ui action toolbarSlot02;
/selectDraftSchematic 00;
/pause 5;
/nextCraftingStage;
/nextCraftingStage;
/nextCraftingStage;
/nextCraftingStage;
/createPrototype;
/createPrototype;


/ui action toolbarSlot03;




Master Artisan, Master Architect, Master Armorsmith, Merchant 3440 - NGE > Trader/Engineer
Findy Toecutter -RIP-

Master Artisan, Master Architect, Master Marksman, Master Scout, NGE > Smuggler-in-training
Master Musician, Holo1 | Master Swordsman, Holo2

Finny Toecutter -RIP-
{ Dissident's City, Naboo }{ Sunrunner }
ViDMaNiaC
Fri Nov 28, 2003 10:40 pm
#2

Oops...


I guess they fixed one thing...


the word 'practise' is now spelled correctly and the macro will not work with the old mis-spelled word.


so just change it to:


/createPrototype practice no item;


and it makes practice items.




Master Artisan, Master Architect, Master Armorsmith, Merchant 3440 - NGE > Trader/Engineer
Findy Toecutter -RIP-

Master Artisan, Master Architect, Master Marksman, Master Scout, NGE > Smuggler-in-training
Master Musician, Holo1 | Master Swordsman, Holo2

Finny Toecutter -RIP-
{ Dissident's City, Naboo }{ Sunrunner }
Camezan
Fri Nov 28, 2003 11:30 pm
#3

When I use these macro's, it saids "crafting session has ended!". I have narrowed it down to the fact that I have no resources in the schamatic when it comes up. Is there a way to get a crafting station to remember which resources were used in the schamatic last?


ViDMaNiaC
Sat Nov 29, 2003 10:29 am
#4

No, you still have to load the resources each time. That is what the pause is for, to allow you to click the resources before the pause ends.


The message you recieve "The crafting stage has ended!" is normal. As long as you placed the resources in the hopper before the next stage of the macro, it will make the item, put the timer on the tool, and eventually place an item in your inventory. Unless you are practicing....




Master Artisan, Master Architect, Master Armorsmith, Merchant 3440 - NGE > Trader/Engineer
Findy Toecutter -RIP-

Master Artisan, Master Architect, Master Marksman, Master Scout, NGE > Smuggler-in-training
Master Musician, Holo1 | Master Swordsman, Holo2

Finny Toecutter -RIP-
{ Dissident's City, Naboo }{ Sunrunner }
DoktaJones
Sat Nov 29, 2003 11:27 am
#5

When I try this macro, the line /nextCraftingStage; doesnt work for me. it doesnt advance my crafting tools. Is it possible that I need to be using a different tool? I'm just using a generic crafting tool at the moment.
DoktaJones
Sat Nov 29, 2003 11:39 am
#6

I finally understand my problem, I assumed that the /nextCraftingStage would advance it, and so i would see the next stage, such as when doing it manually. didnt realize it was completely bypassing it.

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