Architect Archive

Thread: Using /commands for Harvesters

saintchuck
Sun Dec 21, 2003 5:25 pm
#1

I know of the Naming, Power and Maintenance commands but was told in chat that there were commands for setting Resource and Turning Off/On.

Off/On I can believe but setting the Resource doesn't sound right. Anyone know what they are?



Jedi will be rare and difficult - No
Increased Dev communication - No
CU will balance combat - No
Most of the bugs from launch fixed - No
saintchuck will continue to pay - No

- I supported the CURB, the Devs and the attempt to make SWG a better game and have realized it didn't work so I'm quitting in less than 2 days and won't be tricked into coming back again. Trick me once, shame on you...
Pawlin
Sun Dec 21, 2003 5:41 pm
#2

From the FAQ


http://forums.station.sony.com/swg/board/message?board.id=architect&message.id=38760


Q-3.6. What commands are used to operate an extractor
A-3.6. These are the only commands that appear to be working at this time


  • /stru - Show status of harvester
  • /pay xx - Add Maintenance
  • /addp xx - Add xx Power - Leave off amount for dialog
  • /setPermission [admin][hopper] name - add name as either admin or hopper/or remove if already on list
  • /harvesterDeactivate - turn off harvester
  • /harvesterActivate - turn on harvester
  • /harvesterSelectResource - ????

and


/name - will name the structure


I haven't seen one for selecting the resource either and the above one that I heard about doesn't seem to work for me.




Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
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