Architect Archive

Thread: Im going to summarize the TOP 5 soon

Dvnce
Mon Feb 02, 2004 11:02 pm
#1







Things in the idea room are moving.. and with TH enjoying his time as an architect would like to get this summarized asap so it is easy for him and the other "powers that be" to have easy access to it..


So Please if you have something to say now is your time.. Find the 5 thread topics titled:

(they will be on the 1st & 2nd pages)

Top 5 Candidate:

Bugs

How things are working and how they should

New Content/ our role in the GCW

Interior Design

Renewable Source of Income..


I will try to have all of these summarized for your final approval by weds....

Message Edited by Dvnce on 02-02-2004 10:05 PM




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Automath
Tue Feb 03, 2004 11:20 am
#2

Well, I still think that these too catagories are the same, Bugs and How things are working and how they should, as they are one in the same, the second is just defining what the first is !


Would still like to see a complete list of all issues in one thread.



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Pawlin
Wed Feb 04, 2004 1:06 am
#3






Automath wrote:

Well, I still think that these too catagories are the same, Bugs and How things are working and how they should, as they are one in the same, the second is just defining what the first is !


Would still like to see a complete list of all issues in one thread.







The two categories are not necessarily the same. Just because something doesn't work the way we think it should does not mean that it is a bug, it might be but could just be a design choice we dislike. I would consider the 2 categories different yet similar. Some of the items that are in the "how things are working" list could be bugs but we can't assume so until they say "Oops, no thats broken" rather than "Oh we wanted it to do that because...".


Here's how I'd define them:


Bugs - obvious programming erros that cause something to not function at all or work wrong e.g. incorrect power display on harvesters.


How things are working and how they should - possibly a bug or possibly design choices which don't make sense, e.g. someone might include medium minerals using 3 structural modules rather than 3 walls, maybe its a bug or maybe they have a good reason for it, we'd like to know either way.







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Dvnce
Wed Feb 04, 2004 1:08 am
#4


The summary will have all on one list...

In My mind:

Bugs are Glitches in code that cause a problem.. An unexpected result when all the codes collide..


The way things that are working and the way things should.. though some could be a bug.. most are simply oversights that were not implemented into code or things that need to be adjusted to make better sense or even work more effectively ...




Imaka QuHurl

Im Not Dead Yet Careful I bite

Heed the warning

Dvnce
Wed Feb 04, 2004 1:10 am
#5






Pawlin wrote:


Here's how I'd define them:


Bugs - obvious programming erros that cause something to not function at all or work wrong e.g. incorrect power display on harvesters.


How things are working and how they should - possibly a bug or possibly design choices which don't make sense, e.g. someone might include medium minerals using 3 structural modules rather than 3 walls, maybe its a bug or maybe they have a good reason for it, we'd like to know either way.









Hehe.. to funny...we posted pretty much the same thing at the same time..


is this one of those instances where they talk about great minds?






Imaka QuHurl

Im Not Dead Yet Careful I bite

Heed the warning

Xohamz
Thu Feb 05, 2004 10:35 am
#6

Can't wait!
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