Architect Archive
Thread: Question about ber maxes
Dumb question for people seeing this kind of thing: Are you getting all great successes for your experimentation results? Or are you really just telling us that you're experimentation results aren't coming out well with a good or moderate success pulling down the average? Sorry for asking but I don't want to assume anything here.
LowTek-Ahazi wrote:Ok ... i make heavy ber 13 minerals all day without problems .... i make 14 fusions ...same dealbut im making deep crust chems now and 12 is the highest i am getting....at first i thought i just messed up in experiment but i tryed again...and again....and again.... i made 18 of these and all are ber 12 ... the efficiency gets up to 95%.....but wont ever hit ber 13 .... is 12 the new max or somthing on those?
IF your using the lube oil already as the chemical then the other difference between Heavy minerals and heavy chemicals is that the heavy Chemicals require ore in the final construction. you need to use an ore with the same good stats as the metal.. UT SR and HR otherwise that will bring your BER down. and also you need to get the Turbo Fluidiaic pump experimented as high as it will go. as that affects the final ber. I can uselly get em at around 93% and using good metal, good ore and lube oil i get a constant BER of 13 on these.
I refuse to make heavy harvesters until they fix the **edit** things. 13BER for a heavy doesn't seem like enough when mediums are 10BER (12BER heavies are even more ridiculous).
Fix our harvesters already!!
Here is the way to make BER13 heavies. Use steel(duralloy) or iron(kammris usually has these stats)with UT SR HR at 950 or so. Lube oil(no stats)or any inert chemical with UT and SR at 950 or so. MAX MAX MAX out your experimentation on ore mining units etc. THIS is extremely important. Even if u get 6 BER on these at 80% they need to be at 90%+ or so to get BER13 final installations. Any ore used in final should have at least 2 out of 3 UT SR or HR at 900. One can be at 600 or so and u will get BER13's. The most important thing is maxing out your experimntationon mining units, harvesting mechanisms etc though.It also helps to have an extra experimentation point and assmebly tapes to help with crits. I have 11 experimentation points and 110 assembly and i still have crit failures one out of 10 i make probably.
Mapiasal
Master Architect/Sharpshooter
Chilastra