Architect Archive
Thread: At my wits end ..........help..
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kendorous
Sun Jun 27, 2004 7:26 am
#1
im haveing a few problems getting high BER harvesters..im only getting a base rate of 3 max. on the turbo fluidic drilling pump. i use it to make a gas harv and im gettting BER 7 harvs ......im at my wits end plz help
im usingthe following :
+14.55 tool
+19.595 crafting station
+700 resources
what am i doing wrong......im getting fusterated lol
thanks to any help i can get
HalloranElder
Sun Jun 27, 2004 8:03 am
#2
The +700 resources are the problem.
They need to be as high as possible, so go for 900+ on the required stats.
Otherwise you haven't got a hope of getting higher.
kendorous
Sun Jun 27, 2004 8:05 am
#3
so 900+ is why im getting fusterated? figures lol so i need to go find 900+ materials ok any other ideas ?
ZenDragonMLS
Sun Jun 27, 2004 11:45 am
#4
You might want to go to someplace like www.swgcraft.com and look for a "crafting 101" type of guide. It sounds like you may be missing some of the basics of crafting.
For harvesters, you want to make the "mining component" (e.g., ore mining unit, fluidic drilling pump) and the final assembly with high-quality materials. Everything else (e.g., walls, generator turbines, storage modules) can (and should) be made with your lowest quality materials.
For an architect, "high quality" means high HR, SR, and UT. As a crude rule of thumb, calculate the ((2 * UT) + HR + SR) / 40 ) - that will give you the highest percentage on your experimenting that that resource will give you.
For inert gas you can use anything - no attributes matter. For "chemical" use lube oil - again, no attributes matter.
For steel, metal, and ore (again, only for the mining component and final assemply) use high-quality material.
For the mining component just *ignore* the "rate" and experiment it up as high as possible.
A rule of thumb is that if you can't get the mining component over 90% on your experimentation, you probably aren't going to get a max BER harvester.
kendorous
Sun Jun 27, 2004 7:57 pm
#5
thanks zen for the insight. im new to the whole crafting scene, im not trying to get kick butt harvs i would settle with 12's lol.I understood most everything you said excect this part:
ZenDragonMLS wrote:
A rule of thumb is that if you can't get the mining component over 90% on your experimentation, you probably aren't going to get a max BER harvester.
plz elaberate.
thanks
ZenDragonMLS
Sun Jun 27, 2004 8:04 pm
#6
Sure. In order to make a heavy harvester you need to craft a number of components and then put them together in a "final assembly". So when you go to make a heavy, it says "steel, metal, chemical, '2 identical Ore Mining Units', 6 identical small system structure modules, etc"
So you have to craft all those components ahead of time. Everything except the walls MUST be made in a factory.
So, when you are crafting the Ore Mining Unit, you want to be using your structure crafting tool near a structure crafting station. You start the crafting process and then are given a chance to "experiment". If you have a combination of great resources, a lot of experimentation points, and some luck, you will see the "quality" of that item go up as you experiment. Eventually you either run out of points to experiment with or you get to the max possible given the quality of your resources. That percentage (eg. "83%", "95%") is the "quality" of that ore mining unit. Then you make a manufacturing schematic and run a bunch off in a structure factory.
What I'm saying is that if you can't get that OMU quality up into the high 80s at least then you are unlikely to get a very good result when you use that OMU in a final assembly for a heavy harvester.
Does that make sense?
kendorous
Mon Jun 28, 2004 2:43 am
#7
somewhat. i guess all i can do now is just get some resources and give it a blast then maybe just maybe some of that "technical lingo" your talking about will become a whole lot clearer..
thanks
P.S. i reserve the right to come back and ask more questions .....LOL 
ZenDragonMLS
Mon Jun 28, 2004 10:42 am
#8
BTW - I notice that you are a master doctor. If so, then you probably have made stimBs and experimented them to get their charges and/or effectiveness high? Making a harvester with high BER follows the same principals - get good quality resources for the job at hand and experiment to the highest values that you can get.
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