Architect Archive

Thread: Any point to experimenting on Harvesters?

pdrex
Fri Aug 08, 2003 9:41 am
#1

Hello fellow architects,


I tried experimenting on harvesters when I was first starting out. I noticed, like everything else we make, that it seemed to be pointless. Now I am seeing people bragging on experimented heavy harvesters. Did they fix something and not tell me? Should I be experimenting? A little help here would be appreciated.


Big-Monkey Pie, Stupid Master Architect, Intrepid, House of Monkey, Tat, S of Eisley, 3585 -5768




Big-Monkey Pie
Just Stupid, Not Master Nuthin' Anymore
Krullgan
Fri Aug 08, 2003 9:46 am
#2

not that I can see... If something has changed then I would like to know too.


As far as I can tell most of everything I make has nothing to do with what I use to make it or if I experiment.


Furniture?
Houses?
Harvestors?
Factories?


IMO I havnt seen a bit of difference in building them wth chouce material or garbage. Same goes for Crafting stations, I use crap to build them and I dont put any of the additional components in them and they are the same as other peoples crafting stations that made them with the best material and put all the additions on them.


Am I wrong here? if so someone please clear this up.

Chorwin
Fri Aug 08, 2003 10:05 am
#3

The only value experimentation has on harvesters is to slow down the decay rate if you dont pay the upkeep. So, for the most part it is pointless.



Esnik Srame

Master Heavy Swordsman
Master Doctor
Master Medic

Former Master Tailor /Architect /Merchant /Artisan
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