Architect Archive

Thread: Quality on Factorys ?!

PheobeCBatho
Thu Jun 30, 2005 8:21 am
#1

hello,


i was wondering, if the manufacturing time of an item depends on the factorys quality...


coz today i turned on my factorys to produce wall modules...each factory 41 items...now the one fac needs 120 sec per item....the other 136 ....


so it is possible to influence the manufacturing time by good ressources and experimentation i suppose ?!





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0101010101010101010101[ANG]Pheobe C'Batho
1010101010101010101010[ANG]Joryn Kast - Master Weaponsmith
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Talon001
Thu Jun 30, 2005 8:34 am
#2

nope. time is dependent on complexity of the crafted item/schematic.



Destroy

Destroy's Harvesters and Deeds
-5500 5500 Theed Naboo
closing dec 12 05
ZenDragonMLS
Thu Jun 30, 2005 8:35 am
#3

Nope - there is nothing you can do during the *crafting* of factories that impacts their speed, storage, cost, or anything else. A factory is a factory is a factory.


When you put a schematic into a factory, it calculates the time per item as "8 seconds times the complexity of the item". Each item has a base level complexity but the more experimentation you do in making that item the higher the complexity goes.



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Talon001
Thu Jun 30, 2005 8:36 am
#4






PheobeCBatho wrote:

hello,


i was wondering, if the manufacturing time of an item depends on the factorys quality...


coz today i turned on my factorys to produce wall modules...each factory 41 items...now the one fac needs 120 sec per item....the other 136 ....


so it is possible to influence the manufacturing time by good ressources and experimentation i suppose ?!







Experimeting increses complexity, which increases the time to make 1 item in a factory.



Destroy

Destroy's Harvesters and Deeds
-5500 5500 Theed Naboo
closing dec 12 05
PheobeCBatho
Thu Jun 30, 2005 9:10 am
#5

okay...got it...


as a matter of fact i was really experimentating on one of those wall schematics, which is the 136er then...



k thx buddys





1010101010101010101010
0101010101010101010101
1010101010101010101010[ANG]Omihod Lightwalker - Master Smuggler and Rifleman
0101010101010101010101[ANG]Pheobe C'Batho
1010101010101010101010[ANG]Joryn Kast - Master Weaponsmith
0101010101010101010101 Master Architect and Master Merchant
1010101010101010101010 Dune Sea Shopping Mall, 5375 4300, Fort Knox, Tatooine
0101010101010101010101The empire is on the verge of success. Soon peace and order
1010101010101010101010will be restored throughout the galaxy!
0101010101010101010101
1010101010101010101010



Aleskander
Fri Jul 01, 2005 7:10 pm
#6

walls are walls are walls...don't bother wasting your time experimenting on them.





*Where life has no value, sometimes Death had its price. That is why the Bounty Hunters appeared.

Alesk Kander 12- point Master Architect/Master Artisan/Master Shipwright
Vendor in Dust Shop Mall South of Coronet -147 -5826

Elas Kander Jedi Knight
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