Architect Archive

Thread: Heavy Harvesters case studies / data points

ZenDragonMLS
Mon Jun 27, 2005 8:17 pm
#1

Since we have reports of crafting changes impacting people's abilities to hit BER13, I want to gather some data points on what has / hasn't worked. This will give our corresponent some ammo to talk with the devs.


I made two batches of heavy harvesting mechanisms, and produced one flora harvester per batch.


========


Master Architect, 10 experimentation points, crafters apron, bespine port (20), research city

44.4 crafting station and 15.0 tool


-------------

Heavy Harvesting Mechanism:

* Steel - 300 (Lagofeer Duralloy Steel; HR 975, SR 992, UT 998) - effeciency calcuation ((HR+SR+UT+UT)/4)gives 990.75

* Chemical 370 (lube oil)


HHM test 1 - just enough experimentation to get it to read "BER 6"

* initial (great) - 29% - BER 3

* 6 points (great) - 71% - BER 5

* 1 point (great) - 78% BER 5

* 1 point (great) - 85% BER 6


HHM test 2 - highest quality possible

* initial (great) - 29% BER 3

* 6 points (great) - 71% BER 5

* 2 points (great) - 85% BER 6

* 2 points (amazing) - 99% BER 6


------------------------

Heavy Flora Harvester, final assembly


* Steel -1200 (Newo Duralloy Steel; HR 975, SR 961, UT 973) - effeciency calcuation ((HR+SR+UT+UT)/4)gives 970.5


* Ore - 300 (Araechtian Katrium Intrusive; HR 984, SR 961, UT 986) - effeciency calcuation ((HR+SR+UT+UT)/4)gives 979.25

* Chem 400 (lube oil)



Test 1 (with HHM test 1)

* init (great) - 28% BER 10 (storage 21% 110957)

* 6 points (amazing) - 77% BER 12

* 1 point (great) - 84% BER 12

* 1 point (great) - 91% BER 12

* 1 point (great) - 97% BER 13

* 1 point (great) (storage) - 28% 114457


Test 2 (with HHM test 2)


* init (great) - 28% BER 11 (storage 21% 110957)

* 6 points (amazing) - 77% BER 13

*2 points (great)(storage) - 35% 117957

*2 points (great)(storage) - 49% 124957






Chilastra: Mikka R'zrPoint, Spy (Master Ranger/Master Pistoleer)
Chilastra: Zalle RazorPoint, Trader:Engineer (Master Architect, Master DE, Master Shipwright) - vendors just north of Theed at -3858 6181
Test Center: Rikka R'zrPoint, Master Artisan, Master Architect - showroom just south of Theed at -5370, 3139

Aleskander
Mon Jun 27, 2005 10:21 pm
#2

I've been getting Ber 13's without any problems...actually, if they weren't capped, I'd be getting Ber 14 out of them. I get 8 or 9 experiment blocks on them and can stop experimenting with one open block and still get Ber 13's. Just means one more point to put in the hopper.


I've been using kammris iron and/or steel with UT/SR/HR 920+





*Where life has no value, sometimes Death had its price. That is why the Bounty Hunters appeared.

Alesk Kander 12- point Master Architect/Master Artisan/Master Shipwright
Vendor in Dust Shop Mall South of Coronet -147 -5826

Elas Kander Jedi Knight
Talon001
Tue Jun 28, 2005 2:07 pm
#3



The experiment proves:


1.) you can experiment just till you hit 6 on the sub component, but you better have the best resources available (points of 990+)for the final combine orthere is virtually no chance ofhitting BER13. 990+ is a very good arch resource.


or


2.) experiment fully onthe sub component and you'll be fine hitting BER13 with several points left for storage.


New architects read theFAQ sticky as well for more tips like this.


Message Edited by Talon001 on 06-28-2005 02:08 PM

Message Edited by Talon001 on 06-28-2005 02:09 PM



Destroy

Destroy's Harvesters and Deeds
-5500 5500 Theed Naboo
closing dec 12 05
Alukolli
Tue Jun 28, 2005 3:09 pm
#4

i am an 12pt architect, and also an big resource gatherer on ahazi. and the more storage in harvetser the better.


if i were to buy harvester(assume i werent architect) i would always look for 120k+ hoopers. and would easlily pay 5-20k exstra for thoose.


always get the mining units-mechanism etc to as high as you can. more points for storage..





____________________________________________________________________________________ Name: Craminu
Profession: Trader-structure-enginnering
Vendor: 1810 4749 Jackpot on LOK
Vendor goods: Architect Structures-Resources-
Custom orders: yes by mail-Architect/artisan goods
Guild: Charm
Mayor of jackpot
ZenDragonMLS
Tue Jun 28, 2005 3:18 pm
#5

Yep - clear lesson here: use your *best* resources on the mining component and your *second best* on the final assembly - you will save yourself a lot of sweating.



Chilastra: Mikka R'zrPoint, Spy (Master Ranger/Master Pistoleer)
Chilastra: Zalle RazorPoint, Trader:Engineer (Master Architect, Master DE, Master Shipwright) - vendors just north of Theed at -3858 6181
Test Center: Rikka R'zrPoint, Master Artisan, Master Architect - showroom just south of Theed at -5370, 3139

cosno
Wed Jun 29, 2005 1:50 am
#6

I have seen better results now with the Inspiration buffs from entertaners. It has allowed me to have more points left over to put into hopper sizes.



Freud Industries
The Grand Mall of Idlewind Springs, Naboo -304 475
+12 Master Artisan, +12 Master Architect, +12 Master Droid Engineer
Proud Mayor of Idlewind Springs

Poldano
Tue Jul 05, 2005 5:12 pm
#7

I try to have 950+ points in the mining unit, which yields 95% experimented efficiency. This is almost always good enough to yield a BER 13 with 8 experimentation points in the final assembly. It is not necessary to use stuff in the 990+ range on all relevant attributes. Sticking with the class-7 resources of the relevant types (Duralloy, Kammris, Vintrium, and Katrium), especially with a little attention to the below-average outliers for the classes, usually works for me.


I am currently a 12-pt, buthad the same experiencewhen I was a 10-pt as well. The extraassembly and experimentation points give you a bit of a leg up, but are not essential, especially for factory producers.The research city bonus makes a big difference in experimentation critical fails, IMO. I've been using 14.9+ crafting tools and good crafting stations for so long that I can't really tell what difference they make.


Saego, Wanderhome


Page 1 of 1
Previous Next