Architect Archive
Thread: Architects: How do you run your business!?
I have a Large Generic House on Dantooine and a Medium Generic house also on Dantooine. I use My Large as my Residence and my Medium as my Stockroom. What do you think is the best for running a business. Should I get another house or just continue doing it the way i do. ?
Personally, I have a small style II naboo (1 lot) that I only use for residence in my city... my business is carried out throught a tent in the city's downtown which the city merchant owns, so no lots. My remaining 9 lots are dedicated to 8 harvs and 1 fusion... got a townmate to place my factory for me, so no lots there.
Sorry if that didn't answer your question... but I think that was what you were asking? =)
kadne
I haveone medium house. Can't spare the lots for more. I think thats the case with many/most of us. I've got one vendor there for structures and another vendor in our towns mall for furniture. I use my structure factory input/output bins for a lot of storage.
One thing that you'll find out as a practicing architect is that, unless you really specialize in furniture or crafting stations only, you *MUST* mine as much of your own resources as possible. That means absolutely maximizing the number of harvesters you have pumping at all times. The means to do this range from using the least number of lots for your house and factory to having a friend actually own your house and factory to give you full access to your 10 lots for mining.
For example, my wife has a character on Wanderhome (where I play my architect) that she doesn't play much. So that character owns my house, my 2 structure factories, and my equipment factory. That leaves me with all 10 of my lots to use for mining. I *always* have 1 fusion and 9 minerals out there. Typically I'll have 6-7 harvesters on ore, and another 2-3 on some metal. Obviously if some godly steel spawns I'll put all 9 on it, but over time I have to get enough ore in to make anything.
Get rid of the extra housing. 2 lots for a medium, 2 lots for a factory, 6 lots of heavies cranking out ore.
Then find friends who will give you their lots for free. At one time I managed an additonal 12 lots.
Then find friends who will sell resources at 2 credits per. Efficient resource hounds can produce minerals for .75 per, so at 2 credits per they are still making a nice profit. Most people always want 3 per, but if you agree to buy huge quantities and always buy their stuff you can get suppliers at 2 per.
Mine your own ore! We use ore in a 4 to 1 or 5 to 1 ratio of any other resource, assuming you are building structures not furniture. The more ore you produce yourself the better your profit margins will be.
There are tons of ways to try and market yourself. I cruise the boards and look for the big deals. Often giving decent discounts to get good word of mouth. If you get noticed on the boards that can lead to a ton of business.
I run my business out of my declared residence in my Medium house in my player city. I like making and selling furniture, and I use my declared residence as a means of displaying my wares, much like the best tailors do as well. With my vendor on the planetary map, business just rolls in the door constantly. It doesn't need to be in a merchant tent.
And Zen- You really should drop that lot wasted on a fusion gen and start paying for power. I pay just 2 cpu for radioactive. That same lot can mine me far more steel/ore/whatever than the 2 cpu costs for power. Subcontracting power is an excellent means of maximizing your lot usage. I have the lots to use on power (4 active accounts worth of lots), but it was a hassle, that at 2cpu, I found wasn't worth it.
I have two accounts so am a bit better off than most of my breathern. I also have a server trade for 20 lots, so I am able to have a good farm set up.
Mistaken (My BH/Ranger):
- Personal Residence: Medium Naboo on Dantooine - 2 Lots.
- Structure Factory: 2 lots
- 6 Lots for Harvesters as Cal needs. Usually one for power.
Cal'amari: (The Squid)
- One owned Tent: Merchant #1 (One Lot)
- Wearables Factory (One Lot)
- Medium Naboo House: Primary Residence (2 lots)
- Movable Harvesters, always One Fusion Generator.
- Will be adding 2-3 tents. (One tent is now owned by the city-may take this one over)
Lot Trade (2 accounts, 20 lots)
- Equipment Factory
- Food & Chem Factory
- Structure Factory
- 11 Medium Mineral Harvesters
- 1 Medium Gas Harvester
- 2 Medium Floral Harvesters
- 1 Small Style 1 Naboo House (2 Lots)
I have another trade set up and ready to go, will configure it:
- 1 Wearable Factory (Replaces the one Cal'amari uses
- 2 Chemical
- 1 Large Naboo House or Tatooine Guild Hall - Furniture Show Room (6 or 7 lots)
- If Large House, then add 1 Mineral.
These trades are very helpful as long as I am making money. Since my maintenance cost is 48/hr for all my structures (not counting houses and vendors) my current confiburation costs me 1152 c/day per harvester/structure for a total per day cost of: 20,736 per day or 622,080 per month. Housing and Tents are running 34 and 12/hr respectively, and the vendors are 16/hr since they are registered on the gloabl map. All told, I guess I am close to 1M per month in outlay.