Architect Archive

Thread: Crit Fails on Struct Crafting Bug or Exploit

BoomBoz
Fri Jan 23, 2004 9:30 am
#1


When I started architect, I went and found myself the best conductivity copper I could locate and made some of the best quality crafting tools that I could. I've noticed that when I crit fail on structures only - not furniture - that none of my resources are depleted. I simply click ok, click my crafting window and hit continue crafting.


Is this a bug, an exploit, or is it on purpose so that architect don't lose quite so many resources since architects have so much more at stake on a crit fail than other profs typically have. I know there are expections in some cases with Krayt stuff and the like, but in general an architect can lose potentially hundreds of thousands of units in one crit.


Is everyone's crafting tool like this, or is it more random?





Urlrayy - Tarquinas (silent)

Master Medic, Doc, Swordsman
Former Master Scout, Marksman, Bounty Hunter, Architect (1), Merchant(2), Musician (3), Entertainer, Artisan, TKA
Hunden
Fri Jan 23, 2004 9:38 am
#2

none of the above...


go check the december patch notes... this was added to the game by design.


hund



1st holo: BH - done... finaly.
2nd holo - commando - done
3rd holo - BE
Hunden
Fri Jan 23, 2004 9:41 am
#3

i just looked it up...


from here


http://starwarsgalaxies.station.sony.com/recent_updates.jsp?o=59956


Crafting


  • Fixed not being able to use ingredients in an equipped backpack (or other container) in crafting.
  • Changed the chemical dispersion mechanisms (both normal and advanced) so that their damages may be modified.
  • Fixed mission draft schematics showing up in the "genetics" tab. They now correctly show up under the "mission" tab.
  • Fixed crit fails when crafting installations preventing you from trying to assemble the ingredients again.
  • The ingredients should not be destroyed, and you should be able to click on the assemble button again to try and assemble them.
  • Secure trades are canceled when any crafting command is done.
  • Fixed bug where old component data would still be used on the crafting try after a critical failure.
  • Added checks to make sure you can't extract an item from a factory crate you don't own.
  • Fixed bug where dividing stacks of factory crates could bug your inventory to where it would say "full" at 59/60 or lower.



1st holo: BH - done... finaly.
2nd holo - commando - done
3rd holo - BE
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