Architect Archive
Thread: Price check for any Architects on Bria
Page 1 of 1
Taruk
Thu Jan 22, 2004 3:02 pm
#1
Hi all, I'm new to the world of mass production in SWG, so I thought I would take this question to the makers. About how much would an equipment factory cost on Bria? How about a Food/Chemical factory? Tried looking at vendors, but haven't seen many vendors with factories on them. Plus, I don't know if they're asking price is too much. Thank in advance.
Teruk
Nearly Master Dabbler
Bria
Pawlin
Thu Jan 22, 2004 3:58 pm
#2
Advanced search... message contains "factory" ... in board "Bria Trade Forum". Look around for a thread titled "WTB: Factory" or similar and read a couple until you find where your answer will be.
Factories take around 15k resources to make so you can factor that into deciding if the price is "fair".
ZenDragonMLS
Thu Jan 22, 2004 4:06 pm
#3
One other comment that may or may not pertain to your situation.
If you are all ready to go into business producing powerups or stimBs or whatever, and have your first load of resources ready to go, how much of both your gaming time and wall clock time are you willing to invest to find the "best price" and what does that cost you?
By that I mean, lets say you see an equipment factory listed on a vendor for 45K someplace or you get a response from ArchA that they will sell you one for 45K. If you pass that up and spend another 1 hour of your time looking and/or a calendar day waiting for a response, and then buy one for 40K, you've saved 5K, right?
Well, maybe. In that time you could have had 25 crates of powerups on the Bazaar or whatever. You get to choose how much both your time and the cash flow matter to you.
The reason I bring it up is I've seen people obsess over their purchase price on something that is going to last forever and has a direct impact on their revenue (e.g. a harvester) when they end up costing themselves more in lost profits than they save on the purchase price.
If you are all ready to go into business producing powerups or stimBs or whatever, and have your first load of resources ready to go, how much of both your gaming time and wall clock time are you willing to invest to find the "best price" and what does that cost you?
By that I mean, lets say you see an equipment factory listed on a vendor for 45K someplace or you get a response from ArchA that they will sell you one for 45K. If you pass that up and spend another 1 hour of your time looking and/or a calendar day waiting for a response, and then buy one for 40K, you've saved 5K, right?
Well, maybe. In that time you could have had 25 crates of powerups on the Bazaar or whatever. You get to choose how much both your time and the cash flow matter to you.
The reason I bring it up is I've seen people obsess over their purchase price on something that is going to last forever and has a direct impact on their revenue (e.g. a harvester) when they end up costing themselves more in lost profits than they save on the purchase price.
Ukelele
Thu Jan 22, 2004 4:13 pm
#4
I'm not on Bria but I'll try to help you out.
Remember that a factor is a one time purchase as is most of our items. Unlike other professions such as weaponsmiths or taylors whose items decay, our products can only be destroyed through neglect.

Hope this helps you
Remember that a factor is a one time purchase as is most of our items. Unlike other professions such as weaponsmiths or taylors whose items decay, our products can only be destroyed through neglect.
Factories are also a source of income for your customers so whatever investment they put into it will be returned to them many times over.
With that said, "milk it for all it's worth brother!"
Don't be afraid to price too high. I set my factories prices at +50k depending on the type and they always move. If someone is looking to buy a large house, factory or fountain you can assume that they have the credits to pay for them. If they don't, they'll be back when they do. That's probably why you don't see too many factories on vendors, they always move.
Some things I consider when I price my items:
My location - how hard is it for customers to get to me. If your in an out of the way place (with no shuttle port near by) you should lower your prices to attract customers to come to you.
Who can build it - if it's a novice item I use the old "credits per unit" rule depending on the market value of the resources. If it's a Master level add a few Zeroes! You made master...you deserve to get the credit for your hard work.
The market - check the boards and other vendors for the "going" price and try to stay competetive.
Customer service - I've refunded +55K to a customer because I found an architect selling the same item for less (it was within a week that I found it). The customer was so surprised and so happy with my customer care that he vowed to be a customer for life. Since then he has purchased big ticket items and referred many customers to me.
I'm sure there are many other ways to consider pricing. When in doubt post a price check here and we'd be more than happy to help
With that said, "milk it for all it's worth brother!"
Don't be afraid to price too high. I set my factories prices at +50k depending on the type and they always move. If someone is looking to buy a large house, factory or fountain you can assume that they have the credits to pay for them. If they don't, they'll be back when they do. That's probably why you don't see too many factories on vendors, they always move.
Some things I consider when I price my items:
My location - how hard is it for customers to get to me. If your in an out of the way place (with no shuttle port near by) you should lower your prices to attract customers to come to you.
Who can build it - if it's a novice item I use the old "credits per unit" rule depending on the market value of the resources. If it's a Master level add a few Zeroes! You made master...you deserve to get the credit for your hard work.
The market - check the boards and other vendors for the "going" price and try to stay competetive.
Customer service - I've refunded +55K to a customer because I found an architect selling the same item for less (it was within a week that I found it). The customer was so surprised and so happy with my customer care that he vowed to be a customer for life. Since then he has purchased big ticket items and referred many customers to me.
I'm sure there are many other ways to consider pricing. When in doubt post a price check here and we'd be more than happy to help
Hope this helps you
Bandola
Fri Jan 23, 2004 1:53 pm
#5
I'm on Bria, I don't make factories generally (and no longer make them to order), but the few I have done I sold at 50k. I have seen some around at about that price as well.
Page 1 of 1