Architect Archive
Thread: ION GENERATORS. How do they work?
Oh, and if you weren't aware the PE rating on radioactives does matter.
The formula is energy = PE/500. So PE = 750 will work as 1.5 units of energy per rad unit resource, PE=1000 is worth 2 energy per unit of resource.
Mkappus wrote:
Follow up question. Is there much point to fusions now that they are capped at 14? Do you get any benefit from a fusion vs a heavy other than the extra 1 kg/hr of extraction?
Pawlin,
My question is a fusion vs a heavy mineral. They both can pull radioactive. Are there any advantages to a fusion over a heavy mineral? Say there isn't a radioactive spawned, my fusion is worthless. If I am using a heavy mineral I can switch to something else.
Does a fusion do anything to the radioactive that a heavy mineral doesnt? Is a fusion noticably cheaper than a heavy mineral?
Oops, I misread.
Fusions don't use power themselves. Fusions use 1400 cred maintenance. Heavy mineral uses 1800 power and 2250 maintenance, roughly 4000 creds total cost to operate for a day. Plus the fusion gets that extra 1 BER max. Fusions can often be bought cheaper than heavy minerals but YMMV server to server.
On the other hand the BER13 heavy mineral is a lot more flexible.