Architect Archive

Thread: Architect: Prices on Items

Onix
Thu Jan 22, 2004 12:56 am
#1

Can anyone tell me what they generally charge for structures furniture?





Break Moonrider
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Trambo
Thu Jan 22, 2004 2:00 am
#2

My rule of thumb is to charge minimum 1 unit to 3 creds, with more advanced complexities and highier quality units neededI add to this.

This typically means furniture is 400-3k


Buildings small 12k

Medium 50k

Large 150k (This has a highier overhead above the rule of thumb due to the pain of making them)


Factories 50k


Harvesters BER 10's 50k (because they sell at that)

13's 175k


At the end of the day you can always set at a high price then lower it over time, that way you can maximise your efforts, as long as you dont mind waiting.


Maxx Kain




============= Sir'Dawin Kain ============

========== Swordsman / TKA ==========

================= TIG =================

ZamOceanjogger
Thu Jan 22, 2004 3:12 am
#3

There are many many factors that go into what YOU want to charge for things.


Cost to you of obtaining resources, factory maintenance as a base line.


Do you need cash urgently to fund those harvesters etc ? Sell cheap to get it then.


Don't need the cash so urgently, value your time and sell for more.


How do you want to operate ? Just stock a vendor and refuse custom orders ? Then you have to sell at a competative price for your server, maybe you can get away with more if your vendor is always stocked and others aren't.


Want custom orders, then become great at customer service.... but remember it takes longer, more time, more organisation to run a successful business this way, so make sure it is worth your while.


Only a couple of examples of what you can do, there are many other business models out there, look around and choose the best for you and your time / bank balance.






Zam Oceanjogger Mistress Architect

"Drake, help I just burnt 1mil ore in a day! "-
"Dude, you have some SERIOUS Issues" - Drakeous
Prices can be found at http://swg.ordo.cc/zam
Vendor in Altus Vista Mall, near Kaadara on Naboo, 6828,3612
Veers_Intrepid
Thu Jan 22, 2004 4:08 am
#4

well the first reply guy was one of them who ruined the maket




he charges 5k for a small house which costs 3.3k resources, which leaves him a resource price on finished product included fails of under 2cpu LOL i find never pure resources sold for that price, wth no risk, no work.



i price all from 4 to 10cr per unit resources used, depends on the item. harvesters even more.


still i will never hit the cpu of weaponsmiths, armorsmithes, Docsor smugglers



think about it





Veers - Master Architect / Master Artisan / Master Droid Eng. / Merchant from Dantooine (SWG Beta Tester)
Customer: what i can do with a droid? DE: hmm i dunno, but they are cute ask a Dev
Ophistes
Thu Jan 22, 2004 5:03 am
#5

I use that wonderfull spreadsheat I found on the swgcraft forum to calculate my prices. Let me give an example:


A Medium Chemical Extractor costs 36345 credits in resources if you use a cpu of 3 (which works out on FarStar, which is a young server). I tell the nifty tool to add 25% markup and it spits out 45432 credits - so they go for 45k.


A small house costs 10164 credits in resources at 3cpu to make, so I sell for 12k.


A factory costs 40k in resources, so I sell for 50k.


People who are undercutting the 3cpu price should try to understand that they'd be better of *selling the resources on the bazaar*. Architect stuff appears to be expensive on first glance but if the people who **edit** about our prices would check their numbers for a second they'd be surprised how small our markups are in comparison to weaponsmiths who charge 20k and above for a few couple of hundreds of units of resources




Ophistes Ceimined= Chef and Musician =
= The singing frog =
"I suppose you're entitled to your own delusions." --Threepio



Kongstad19
Thu Jan 22, 2004 5:28 am
#6

Ow sorry I ruin the market for you?.. Jesus christ people!


First of all im not master architect and not yet promoting any big time business as I still have some levels to increase before I can deliver proper structures.


Second, a small house is not worth **edit**. I used to charge around 8k-10k for em, but now im just charging as low as 5k for the people in the city. If I'm putting up a shop out of town in the future im sure I will go back up to the 10k price. But as long as I am just supporting our city growth,5k is fair.
Furnitures are NOT worth more than 2k, with the resources it uses. Exceptions of the ones using wooly hide ofcourse.
Most architects tend to over charge, im not trying to sell my things for less and killing the market, honorstly! But it ischallenging for a new architect to know what to sell his goods for. ThereforeI tend to look at the 3cpu for the resources, the amount of time put into it and add alittle profit on top of that. I think my prices are fair. With your prices you definately need a master architects reputation and trained in.
"Overcharge III: Advanced Credit Hogger"


But hey we are not on the same servers so dont worry


Cheers



My boss nerfed me. He says Im not allowed to surf the SWG forums as long as he's around.
Today he's not here
Rezairan
Thu Jan 22, 2004 5:44 am
#7

In order to be a profitable Architect you need to start harvesting your own ore and metal. Buying everyting is not a good business model, especially if 3cpu is your cost since you cant rarely sell for that amount


Like it or not...the market does pays between 2 and 3 for houses and factories, and around 3-4 for furniture. You can only more than 4 cpu used for high end harvestors


or at least that is the way it is on Lowca




Smaca/Hugo

famousbarry
Thu Jan 22, 2004 6:00 am
#8

i have been on here for a short time and i keep going back to a different pricing model for harvesters. sell harvesters for what they would bring in to the owner. you say you can sell resources on the bazaar for 3 cr / unit. good, how much can a heavy mineral produce in, say two weeks. take that times 3 and boom, youve got a price for a harvie. as for other structures, except in so far as using houses and guild halls for shopping malls and centers dont provide income for the owner, use a different pricing model. always label your production, put your name on it so people know where to go for more quality structures. good luck!
Harev
Thu Jan 22, 2004 6:49 am
#9

this is what I personaly charge for the deeds


house


small house 18k, generic 22k
medium house 110k, generic medium 128k
large 198k, generic same price
guld hall / pa hall 400k flatt



harvesters


small - 2.9k
medium - 83k
Heavy - Deep Crust Chemical Extractor - 170k
Heavy - Heavy Miniral Mining Installation - 190k
Heavy - Heavy Natural Gass Processor - 160k
Heavy - High Capacity Flora Farm - 170k
Heavy - High Efficiency Moisture Vaporator - 75k



factorys i sell for 78k no mater what type


wind - 10k
solar - 35k
fusion 174k



vehicle - 69k (have to be master artisan to craft this though)


I do NOT take personal orders but refer ppl to my vendor that i keep stockt almost all the time... PA halls / guild halls i don't stock couse of the amount of resources it takes, same with player city buildings (only thing i take custom order on and halv of the price is up front before i even think about crafting it)


when it comes to furniture... just make sure you charge AT LEAST 3.5 creds pr u....hell if they can pay 30k for a weapon thats going to be useless in a week they can sure as hell pay for what we craft





Harev Rikla - Bria Galaxy

Master Artisan
Master Architect
Master Merchant


Pictures of craftable items in SWG http://www.viul.no/swg_index.htm
Anubios
Thu Jan 22, 2004 7:20 am
#10

I generally charge..

40k factorys

9k small house
65k medium "" (67k Genric)
125k Large "" (130k Genric)

guild halls 250k (270k generic)

I don't stock many houses on my vendor but when I do they generally sell in 1-2 days

Factory's sell pretty well especially food and equipment ones

City structures I make to order as it's 2 much to vendor stock these items.

Harvesters for me usually

3k personals
30k minerals and moistures
50k all other mediums
135k all large harvs

135k for fusions..

I make decent money for my outlay (rougly 6 mill a week), but I'm a solo architect funding myself.

I like what I price as I think they are fair prices for the server I'm on.. not to say I'd like to sell medium minerals for 60k

If you sell cheaply then eventually you'll see that it will be harder to churn things out and still pay for resources .. and unless you run tons of harvesters you will never mine all you use on a weekly basis .. imo anyways



================================================
*** Anubios Oune -- Echo7 -- Elder Architect/Doctor/TKM - Chimeara ***
*** Egnaro Eciuj -- -bbb- - Level 64 - Medic - Farstar ***

PosiTec
Thu Jan 22, 2004 7:30 am
#11

I love it when people try to tell me what the market will pay.


If you believe that everything has a fixed price you are sadly mistaken.


Why do you think people advertise (RL or in the game)?


It has been my experience (and ive played an architect since the game came out) that good merchant skills (real skills notgame ones) can allow you to charge alot more than some here would have you believe, and still get plenty of sales.


I NEVER charge less than 10cpu for furniture, and some of it I charge alot more. I make all of it in factories these days, as it was too much work trying to keep up inventory by hand.


I consider houses to be my least profitable item... I sell for 16K, 90K and 180K.


Heavy harvesters i sell at around 180K for BER13... down to 120K for BER11 (dont get many of these crit fails)


I sold 100% fishing rods for 25K each for a few weeks... sold crates full of them... amazing what a little marketing can do Of course then some less busines savy types started selling them for 1-2K when they could have made good money... oh well.


I guess it all boils down to how much of a chore you realy want it to be. If you want to spend all of your play time struggling to get resources etc and still only make marginal money then you can. If you want to have time available for other things and make alot more money you can... you just have to put some effort into marketing etc.



Pawlin
Thu Jan 22, 2004 10:17 am
#12

/sigh


Here we go again.


You might as well sit down with a manager for a Kmart in Kansas anda manager for a Nordstroms in Huntington beach and ask "what do you charge for stuff"?






Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
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** Please refer to Elyssa's answer
PosiTec
Thu Jan 22, 2004 11:01 am
#13

Pawlin, youare so right


Basically, any price can sell.... its a matter of location, selection, marketing etc.


Also a trade off... do you want to sell volume or margin.


There is no right answer.


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