Architect Archive

Thread: Recycling Siliclastic Ore bug or feature?

SkunkDuster
Tue Feb 08, 2005 11:22 pm
#1

Extrusive and Intrusive Ores are subclasses of Igneous Ore. When either of them are recycled, they get converted to generic Igenous ore. Siliclastic and Carbonate are subclasses of Sedimentary Ore, but they do not both become generic Sedimentary Ore when recycled. Carbonate converts to generic Sedimentary as you would expect, but Siliclastic does not shift classes - it just becomes generic Siliclastic that can still be used in slots calling for Siliclastic Ore (Tested by an armorsmith friend of mine on an Electrical Protection Armor Layer).

The droidsmiths seem to be the main profession that specifically uses Siliclastic, so I imagine they may be happy about this, but it seems that it would be upsetting to architects as you cannot combine Carbonate and Siliclastic into one stack of generic Sedimentary to use in a low grade ore slot. Then again, droidsmiths also use a lot of generic low grade ore, so this may be more hurtful than helpful to them as well.

I thought about bugging it in game, but if it is advantagous to crafters, well, I'll just keep my mouth shut.



IGN SkunkDuster(Master Shim Wrangler) / KandyKane /
MindlessRouse
Wed Feb 09, 2005 11:08 am
#2

where and how can i get one of thes?? ive been asking around and one has been of any help



Ruse
RHSF

TKA Rifleman
Boromiere
Wed Feb 09, 2005 11:12 am
#3






MindlessRouse wrote:

where and how can i get one of thes?? ive been asking around and one has been of any help






They are made up of hard to find looted parts. Like the loot kits. Do a quick search of the loot forum and you'll find what you need and which NPC's drop them





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Roscannon
Wed Feb 09, 2005 7:29 pm
#4






SkunkDuster wrote:
Extrusive and Intrusive Ores are subclasses of Igneous Ore. When either of them are recycled, they get converted to generic Igenous ore. Siliclastic and Carbonate are subclasses of Sedimentary Ore, but they do not both become generic Sedimentary Ore when recycled. Carbonate converts to generic Sedimentary as you would expect, but Siliclastic does not shift classes - it just becomes generic Siliclastic that can still be used in slots calling for Siliclastic Ore (Tested by an armorsmith friend of mine on an Electrical Protection Armor Layer).

The droidsmiths seem to be the main profession that specifically uses Siliclastic, so I imagine they may be happy about this, but it seems that it would be upsetting to architects as you cannot combine Carbonate and Siliclastic into one stack of generic Sedimentary to use in a low grade ore slot. Then again, droidsmiths also use a lot of generic low grade ore, so this may be more hurtful than helpful to them as well.

I thought about bugging it in game, but if it is advantagous to crafters, well, I'll just keep my mouth shut.



I just made a chem recycler. They seem to be all different. My metal recycler will take any metal stacks and turn them into their base classes.. All coppers become copper, steels become steel etc, however the chem recycler will take any chemical, inert petro, polymer, fiberplast, lube oil, fuel and turn it into base REACTIVE chemical. I was hoping it would behave the same way as the metal did so that I could use all my scrap plast and poly to make armor sub components, but alas I can't




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SkunkDuster
Wed Feb 09, 2005 11:39 pm
#5



Roscannon wrote:

I just made a chem recycler. They seem to be all different. My metal recycler will take any metal stacks and turn them into their base classes.. All coppers become copper, steels become steel etc, however the chem recycler will take any chemical, inert petro, polymer, fiberplast, lube oil, fuel and turn it into base REACTIVE chemical. I was hoping it would behave the same way as the metal did so that I could use all my scrap plast and poly to make armor sub components, but alas I can't





Some shift 2 classes (Chemical, Cereals), some shift 1 class (Meat, Gemstoen), and some don't shift at all (Steel, Aluminum). I mapped out all the conversions and everything seems to follow a somewhat logical pattern except Siliclastic Ore. I wanted to bring this to the architect forum to see if it was detrimental to crafting, because it certainly seems buggy when you compare it to the way everything else is recycled. If there is some advantage to the way Siliclastic is converted, then we'll just assume it is "working as intended".



IGN SkunkDuster(Master Shim Wrangler) / KandyKane /
dantaglo
Thu Feb 10, 2005 9:27 am
#6

I just completed My ore recycler last night, and I was very happy about the Extustive and intrusive, but the carb ore made me sad.. I was hoping that if you recycle Carb you get a generic Carb ore, but it takes it down one more to it's very lowest base.. I hope that the siliclastic is not a bug, I like it that way.. or if the the Carb ore is a bug that would be great. lol I know that I am wishing

SkunkDuster
Thu Feb 10, 2005 9:53 am
#7

If you have any "unknown sedimentary" or "unknown igenous" can you recycle them and post the results please?



IGN SkunkDuster(Master Shim Wrangler) / KandyKane /
Skuzz
Thu Feb 10, 2005 3:11 pm
#8

I got a metal recycler and it does NOT make "Recycled steel", sadly it only makes refurbished ferrous and refurbished non-ferrous. Ive got an Master arch/shipwright toon and i mostly was planning on using these for steel and carbonate ore but that wont be possible. They are still very useful tho. I just need the gas and chem one now to finish the set. And once im done i never want to see another blue wire again... ever. lol





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dantaglo
Thu Feb 10, 2005 3:22 pm
#9

when I did the unknown sedimentary it changed it to a reycled sedimentary







Skuzz wrote:
I got a metal recycler and it does NOT make "Recycled steel", sadly it only makes refurbished ferrous and refurbished non-ferrous. Ive got an Master arch/shipwright toon and i mostly was planning on using these for steel and carbonate ore but that wont be possible. They are still very useful tho. I just need the gas and chem one now to finish the set. And once im done i never want to see another blue wire again... ever. lol






Mine makes Smelted Steel, thats what it says, I dropped Steel into it and it came out Smelted Steel,


Steel = Smelted Steel


Copper = Smelted Copper


Alum = Smelted ALum


Iron = Smelted Iron..

GummiShooter
Thu Feb 10, 2005 5:18 pm
#10

It's the same problem with hide. It turns all hides into Synthesized Hides, instead of Synthesized Wooly Hide, as I would've liked. So far, only the Metal Recycler does what I like, the rest of the Recyclers doesn't convert the resources in a way that I would've hoped for.




Jayden | JM | Matan
Master Architect (12pt) - Master Force Crafting
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