Architect Archive
Thread: Tired of critical fails at master.
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VP
Tue Dec 21, 2004 11:00 am
#1
Well I've only been master 2 weeks and am working hard on stock for some vendors but I'm already thinking of giving it up.
So I'm master architect with +10 assembly in tapes and stuff and I'm trying to craft just 2 chemical extractors for a friend and in total I get not 1, not 2 but 3 critical fails on final assembly and as I don't yet have a large quantity of components on the shelf he'll have to wait another 20 days till I can make enough stuff (slight exageration but you get my point).
This is my impression of the architect class after 2 weeks of *cough* mastery.
1 The architect crafting process is over complex, there's way too many sub components.
2 You should never critical fail at master, NEVER!!!
3 Too many resources needed for the casual gamer.
4 It pisses me off.
I really don't want to throw away all the hard work I've put into it so far (not to mention the money) and I do actually like the profession and want to continue but this is seriously disheartening so is there anything else I can do to make my time as architect easier? Like do you all have any systems for aquiring resources and crafting. Has anyone come up with a way to streamline the process to make it easier to get my little head around?
So I'm master architect with +10 assembly in tapes and stuff and I'm trying to craft just 2 chemical extractors for a friend and in total I get not 1, not 2 but 3 critical fails on final assembly and as I don't yet have a large quantity of components on the shelf he'll have to wait another 20 days till I can make enough stuff (slight exageration but you get my point).
This is my impression of the architect class after 2 weeks of *cough* mastery.
1 The architect crafting process is over complex, there's way too many sub components.
2 You should never critical fail at master, NEVER!!!
3 Too many resources needed for the casual gamer.
4 It pisses me off.
I really don't want to throw away all the hard work I've put into it so far (not to mention the money) and I do actually like the profession and want to continue but this is seriously disheartening so is there anything else I can do to make my time as architect easier? Like do you all have any systems for aquiring resources and crafting. Has anyone come up with a way to streamline the process to make it easier to get my little head around?
OoloXotminz
Tue Dec 21, 2004 11:20 am
#2
hmm, so im the only one getting a bug where if u crit fail you can take the resources out and do it again?
Tempus_Blackthorn
Tue Dec 21, 2004 11:27 am
#3
Get yourself (or make one) a +42 (or more)crafting station - it makes a hell of a difference. I got mine before I even hit master and I can count the number of critical failures on one hand - in 3 months of being master, and almost 10 million in sales.And I don't have any assembly bonuses unless I use my apron, and that's only for harvesters. Also make sure you use tools as close to 15 as possible. Try that and see how it goes.
Oh, and patience. Try to harvest all of the stuff yourself, and keep those 8 or 10 first BER13s to yourself. Unless you want to be a citizen in a city, try to trade your lots with another player from another server. Have him lay down your house(s) and your factories and make you admin. When you harvest resources, pick one, and harvest it all week, or until it spawns out. I got 1 million units of steel2 weeks - it's gonna last me a while. It's hard at the start, but once you start rolling, it should go well. Personnaly, I sell everything except city structures - those I do as special orders. And I try to keep 2 items of each, except for free-standing lights and all those chairs and containers. I replace them as soon as they're sold. As such I was complimented that I was the best stocked and most diversified Architect outside of Theed on Intrepid. I see lotsa traffic of regular buyers now. I would probably make more money if I opened a shop outside of Coronet also, but I don't have the energy to do that.
Message Edited by Tempus_Blackthorn on 12-21-2004 10:37 AM
PaladinX333
Tue Dec 21, 2004 11:37 am
#4
I get almost no critical assembly failures when using my crafting droid in a research city. The droid has a "null" rating... so the results are only affected by my 15.0 tool.
Do you ever use pyllion cake (that can't be spelled right...). However you spell it, most weaponsmiths swear by it when working on important looted schematics and components. It adds another bonus to assembly rolls. The stomach fill is pretty small too.
I do agree that critical failures are the pits. Every time it happens to me I feel like I've been ripped off by the game. I don't do alot of custom work for people because of it. It's not worth the hassle.
Braydin
Tue Dec 21, 2004 12:26 pm
#5
OoloXotminz wrote:
hmm, so im the only one getting a bug where if u crit fail you can take the resources out and do it again?
Thats not a bug and you dont even have to take them out, just clear the error and try again. All structural items will let you try infinite times on assembly. Furniture you will lose your resources. So I dont know what the problem is for the original poster, he shouldnt have lost any thing on assemble.. experimentation is different and yes its horrible on the great/amazing to good ratio.. .
ErazorHarpia
Tue Dec 21, 2004 2:24 pm
#6
Why don't they just get rid of critical fails at master, after all your a MASTER.
VP
Tue Dec 21, 2004 2:40 pm
#7
Thanks for the replies and the advice. I hadn't heard of pyllion cake before but it sounds like it would help a lot.
The crafting station I have is a 44.xx can't remember the exact figure and the tool is a 14.94 made by myself so everything there is good as far as I know. I use the best resources I can find and there usually pretty good, well at least I thought they were good until I crafted a medium mineral and could only get to 93%
someone correct me if I'm wrong but that's 2% Under a ber 10. If I can just stop or slow down there critical falures I would go and find some top Q stuff and try to get ber 10 but I ain't spending any time looking for good stuff if I have a critical to look forward to every time.
The crafting station I have is a 44.xx can't remember the exact figure and the tool is a 14.94 made by myself so everything there is good as far as I know. I use the best resources I can find and there usually pretty good, well at least I thought they were good until I crafted a medium mineral and could only get to 93%
Tempus_Blackthorn
Tue Dec 21, 2004 3:34 pm
#8
Pawlin made a superbe FAQ about Archs. Make sure that your main sub-component, like the pumps and drilling units, are highly experimented, around 96%. But that helps with the final BER.
I think your failures are due to bad Karma or something like that... 
You do everything by the rules, there's no reason why you should have so many failures...
VP
Tue Dec 21, 2004 6:21 pm
#9
Karma lol yeahI like that idea 
Here's my next 8 crafts, was crafting 8 factorys by hand with good subcomponents..
1 OK
2 Critical on first ex point
3 Critical on last ex point
4 Critical on first ex point
5 OK
6 OK
7 OK
8 Critical on first ex point
Elyssa
Tue Dec 21, 2004 6:51 pm
#10
There's another theory that involves sacrificing significant quantities of Drall, but I won't go into it. 
VP
Wed Dec 22, 2004 5:28 am
#11
Yals wrote:
You're not using a single exp point at a time are you?
Yes, I always do.
Yals
Wed Dec 22, 2004 5:53 am
#12
Hmm well I always chuck in a load of exp points instead of one at a time, I haven't really thought about the pros and cons of doing this but I think this is the best option.
To address your original post. Yes the crafting process is complex. But this is what makes crafting in SWG more interesting and challenging. It is only right that to make a heavy harvester or city hall requires a lot of resources and sub components, whereas as a chair or something can be made in seconds. Use factories to make structural modules in bulk, and the other components (some will need to be identical anyway) this will reduce the complexity for you.
Yes houses etc need a lot of resources, but they are large items! just like shipwright, but the bonus is its easy to get xp fast if you have enough resources, I think a shipwright sometimes needs to only make one ship to get a skill box. If you can get others to mine for you, this helps, of course, you need to be getting ORE in huge quantities, always have a bunch of mines down 24/7 getting ore, quality does not matter, just mine some good quality ore for the harvesters (the mining unit and final build, dont waste good ore on makign walls)
Regarding critical fails, I hardly ever fail on the "final assembly", yes it is annoying when it happens, sometimes you keep the resources/compoents, but you just have to factor this into your selling price. Experimenting is different, it is supposed to be risky, yes I often get "good" results on harvesters, which basically means the end result will be not worth selling, but again factor this into your selling price. As suggested get good tools and crafting statiosn, also try going to a city which is a Research Center (I think that is the one which gives bonus to experimenting).
Remember you don't need to experiment on factories! Only harvesters, crafting stations, and candles, thats it I think
Architect is a fun profession (for me at least) don't give up to easily on it =)
To address your original post. Yes the crafting process is complex. But this is what makes crafting in SWG more interesting and challenging. It is only right that to make a heavy harvester or city hall requires a lot of resources and sub components, whereas as a chair or something can be made in seconds. Use factories to make structural modules in bulk, and the other components (some will need to be identical anyway) this will reduce the complexity for you.
Yes houses etc need a lot of resources, but they are large items! just like shipwright, but the bonus is its easy to get xp fast if you have enough resources, I think a shipwright sometimes needs to only make one ship to get a skill box. If you can get others to mine for you, this helps, of course, you need to be getting ORE in huge quantities, always have a bunch of mines down 24/7 getting ore, quality does not matter, just mine some good quality ore for the harvesters (the mining unit and final build, dont waste good ore on makign walls)
Regarding critical fails, I hardly ever fail on the "final assembly", yes it is annoying when it happens, sometimes you keep the resources/compoents, but you just have to factor this into your selling price. Experimenting is different, it is supposed to be risky, yes I often get "good" results on harvesters, which basically means the end result will be not worth selling, but again factor this into your selling price. As suggested get good tools and crafting statiosn, also try going to a city which is a Research Center (I think that is the one which gives bonus to experimenting).
Remember you don't need to experiment on factories! Only harvesters, crafting stations, and candles, thats it I think
Architect is a fun profession (for me at least) don't give up to easily on it =)
VP
Wed Dec 22, 2004 10:00 am
#13
Hmmm I was always under the asumption that experimenting 1 point at a time gives better results (unless it's changed recently) I'll see if I get the same results doing it 1 point at a time or putting them all in at once.
Only reason I experiment with factories is to get a better storage size, I don't think a great many people will use it all but I'll experiment all the same, it's not worth losing a sale because someone wanted a large storage and couldn't find it on your vendor.
Still getting criticals, did some minor components this morning and out of the 2 schematics I made 1 came up critical on the 7th point
Haven't found anywhere to get some cake from either.
Only reason I experiment with factories is to get a better storage size, I don't think a great many people will use it all but I'll experiment all the same, it's not worth losing a sale because someone wanted a large storage and couldn't find it on your vendor.
Still getting criticals, did some minor components this morning and out of the 2 schematics I made 1 came up critical on the 7th point
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