Architect Archive
Thread: Some noob architect issues
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Guildford
Sat Feb 12, 2005 7:23 am
#1
As a fairly new MA and having made my first heavy mineral harvs I have to say how dissappointed I was.
(1) I need some pretty awesome steel just to make decent ore mining units. (Luckily some cool Duralloy turned up the other day). What this says to me is that I need to be a 12 point MA to be consistent.
(2) when I produce OMU's in the factory they don't crate!
(3) I can use small structure storage modules from different crates but not generator turbines. This latter point is a real pain as factories only seem to produce crates in multiples of 5 units (max 15) meaning I usually have one left over which I then can't use for the schem.
Also I find it hard to believe that as an MA in a research city with a +44 station and +15 tool and bespin port I still manage to get 3 critical failures in a row on 3 sequential experimentation runs leaving me with hobbled harvs.
Overall I'm sorely upset with the whole process.
Stl2aNgE
Sat Feb 12, 2005 8:08 am
#2
The bug about the OMU's has been around for I guess, since launch. There is no workaround as far as I know. On the final assembly, yes you have to use good materials to get the higher BER rate. I tried slipping once or twice, and wound up with 11's or 12's. You dont HAVE to have 12 points to be effective on getting the BER 13's. When I assemble mine, and get them up to 13, most times i got 3 or 4 points left.
As for the crit fails on experimentation. Maybe some of the food that gives you a bonus to your success roll would help? Tome in my honest opinion, it isnt about the tools you use, or the crafting station you stand in front of, it is the materials you use. And yeah, it does take some high end resources, but look at this way... When you crit fail, at least you dont lose all your resources. I normally just put those harvs on my venodr at a greatly reduced price, and someone picks them up pretty fast. Another way around it, is make a schem for your harvs. get that 13, and then let the factory do all the work.
On the generators, i personally have never run into that problem. I make a run for the amount i need, and yes they do crate up higher than crates of five, or used to, unless something with this publish 13 really messed things up. Also, factories take 2 generator turbines to complete the factory, I normally use my leftovers, if any, on making something else, so all the pieces and parts can be used.
Message Edited by Stl2aNgE on 02-12-2005 07:14 AM
Niklesnitz
Sat Feb 12, 2005 9:08 am
#3
12 exp points is definitely not needed. I've been master arch for well over a year and just recently I decided to shell out the creds for the exp tape to get me to 12. Before that I had the 10 points and could always get BER 13 with 8 pointswith 2 points to spare for storage.
Its not hard at all to get good steel. Duralloy Steel spawns pretty frequently and always has the right stats we need. Also, Kammris Iron has just as great stats and can be used to supplement.
Daggs_BEG
Sat Feb 12, 2005 10:10 am
#4
Guildford wrote:
As a fairly new MA and having made my first heavy mineral harvs I have to say how dissappointed I was.
(1) I need some pretty awesome steel just to make decent ore mining units. (Luckily some cool Duralloy turned up the other day). What this says to me is that I need to be a 12 point MA to be consistent.
No you don't. I've been a 10 point MA for over a year now and have had no dificulty making 13BER Harvestors. Its all about the Mechinism and the Materials. Heat Shock and Unit Toughness.. if you can get Metal with 900 or better in at least 2 and 800 or better in the third youll have it made. I dont use any foods, just make sure I have no mind wounds or Battle fatigue and I'm good to go. I sat and made 20 13BER Mineral Harvies the other day and had only4 failures (ended up with 20 13BERs and 4 12BERs) and I simply reduced the price on the 12BERs and they were actually the first to sell.
As for your resources.. go to SWG-ISS.com make it your bible.. readi ti every day. They get their information from SWGCraft.com but ISS makes it really easy to search for eactly what you need.
(2) when I produce OMU's in the factory they don't crate!
They never have. I simply leave them in the factory and remove them as needed.
(3) I can use small structure storage modules from different crates but not generator turbines. This latter point is a real pain as factories only seem to produce crates in multiples of 5 units (max 15) meaning I usually have one left over which I then can't use for the schem.
Interesting. Do you mean Structural Moduals? I know you can use ANY 10 structural moduals to build a wall, but I have never been able to put Small Structural Storage Mods with diffrent Identification Codes in the same product. You dont have to delete the last one in the crate if you have more from the same factory run. All items from the same factory schematic have the same identification code. If you have 2items with the same identificatin code (wether they came out of the same actuall crate or not) they can be used in the same product.
Also I find it hard to believe that as an MA in a research city with a +44 station and +15 tool and bespin port I still manage to get 3 critical failures in a row on 3 sequential experimentation runs leaving me with hobbled harvs.
No Clue. I'm a 10pt MA with 14+ tools, 43% station, in aResearch Metropolis.. and Its rare I get a critical failure.
Overall I'm sorely upset with the whole process.
Sorry to hear that. I paly on bloodfin but will gladly answer your questions ingame if Im around. Just send a tell to bloodfin.marana
Niklesnitz
Sat Feb 12, 2005 11:32 am
#5
I think crit fails are just random events which partly have to do with stations, tools, resources and assembly rating.
When I say random, I mean random. I can use exact same resrouces and components one day and get hardly any fails, then the next dayI will will get 3 fails in a row. <shrug>
Pawlin
Sat Feb 12, 2005 4:35 pm
#6
3 crit fails in a row is pretty awful luck. You shouldn't expect that to happen much as a master. But it can happen as it is just random. There is always some chance of having a crit fail even at master.
My theory is that the structure assembly points are what effect your experiment results. I think that the more assembly points you have the less likely you are to get poor experimentation results like failures. Just a hunch really, I've got no data to back it.
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