Architect Archive

Thread: Use for Power-free harvestor kit

Klak
Sat Feb 12, 2005 8:42 pm
#1

ok, i know it's pretty lame to share such useless info that i'm about to say. i discovered an actually useful idea for how to use the power free harvestor kit. i always thought it would be useless because you'd have a bunch of harvestors all around gathering ore or whatever so it wouldn't ever really save you a trip to deposit power. but today i found out that the reactive gas required for generator turbines is located only one place on the server currently....yavin. i hate going there because i have no combat skills. anyways, there's no reason to have more than one harvestor mining gas so why not use that kit on that one gas harvestor? i paid 23 days of maintenance and i'll never have to worry about going there to deposit power or do any micromanagement or anything until i see that the resource has despawned by using swgcraft.com. i just thought i'd waste a post sharing this information to anyone who is really bored late at night who never thought of using that kit the way i have. ok i'm done talking about nothing.



Kuble
Master Engineering Trader
Elder Armorsmith/Elder Creature Handler/Elder Bioengineer/Elder Architect/Elder Dancer/Elder Shipwright/Elder Tailor/Elder Pistoleer/Elder Carbineer
Hampster2
Sun Feb 13, 2005 11:51 am
#2

unless of course you need to empty that output hopper because its filled up and the harvestor has shut down


/grin


Cheers,
radiant.Arba
Soljin
Sun Feb 13, 2005 2:54 pm
#3

hmm




Soljin Ziest...Master Saber/ Master Healer/ 4004 Enhancer
'VooDoo'...MBH/ Carbineer
Please support the return of combat animations andCreature Handler....


Klak
Sun Feb 13, 2005 6:45 pm
#4

lol never thought of that. bah checking on it once a week will be find. they only fill up about 12% each day anyways.



Kuble
Master Engineering Trader
Elder Armorsmith/Elder Creature Handler/Elder Bioengineer/Elder Architect/Elder Dancer/Elder Shipwright/Elder Tailor/Elder Pistoleer/Elder Carbineer
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