Architect Archive

Thread: crafting station hopper bug fixed

Pawlin
Thu Feb 10, 2005 6:40 pm
#1

In case this pops up here, I'm posting it for reference. There was a bug that would allow you to put basically unlimited items into your crafting station input hoppers and not have them count to the house inventory limit. Some people appear to have assumed for some reason that this was by design.





Update II:


Crafting Stations and Hoppers


Before today’s publish (Publish 13.0) structures were not counting items placed in a crafting station or hopper towards a structures item limit. That was a bug that allowed players to take advantage of the system limits and has now been fixed.


Customer Service will not be able to assist players that have reached their item limits due to taking advantage of this bug so please do not submit a ticket.




Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
Crimsonsplat
Fri Feb 11, 2005 11:01 am
#2

Sorry if this offends (not), but I'm laughing my arse off at all the people having screaming fits over the bug being fixed.

Pawlin
Fri Feb 11, 2005 11:25 am
#3

Ya. Kind of amazing the arguments some of them can make. Why people would really think that SOE ever intended crafting stations to be a 'magic bag of holding' is beyond me.




Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
LadyIllyria
Fri Feb 11, 2005 10:06 pm
#4

Interestingly enough, I was just talking to someone the other day that said it was possible to place items in the hoppers and not have it count. The last time I tried doing it, way back when (who knows how long ago now), they did count, so never looked back at doing it again. When he said it was possible, I just had to try it out. Checked the status, dropped in a couple of items, checked the status again. Wow, it didn't count towards item limit. I then told the gentleman I was speaking with that I was not going to use it because with my luck, they would fix it in the next patch anyway and I wasn't going to risk everything I've built up over the past year. He agreed with me and said he was going to start unloading them.


This was two days before the patch hit.


::goes back to spring cleaning on the Estate discovering that they really don't need to store all those rancor parts and such::


There, now I have room to sort out the few thousand space loot items to be reversed engineered, which is the project for the week after next.


Mistress Kyphi Makarha


Elyssa
Fri Feb 11, 2005 10:16 pm
#5






LadyIllyria wrote:

The last time I tried doing it, way back when (who knows how long ago now), they did count, so never looked back at doing it again.


You know, that happened to me too.

Every now and then they would and then sometimes they wouldn't.

I finally just stopped trying and assumed that it wasn't an issue.

Guess I could've been using them all along.



------
Elyssa Alexander (Elder Merchant Correspondent)
12pt. Master Structures Trader / Elder Jedi / Mayor, City of Metropolis
Shop Crazy Durni, Inc., now open in Metropolis, Corellia (885 -6605 Gorath)

"Why the big secret? People are smart, they can handle it."
"A person is smart. People are dumb, panicky, dangerous animals and you know it."

Elyssa was 1000% correct
-Pawlin

Cherokaa
Sat Feb 12, 2005 1:10 am
#6

I admit that I did take advantage of this and found my small Tat house with 261 items yesterday.

At least it forced me to do plenty of crafting and use up my scrap resources. I'm down to about 240 or so, but it was quite fun being "forced" to craft.



---------------------------------------------------------
Cherokaa: Scout/Riflewook/ 12 pt Master Weaponsmith, Starsider.

Crellam: Architect, Mos Athens, Tatooine, Flurry.
Dariane_Kamutsovy
Sat Feb 12, 2005 2:12 am
#7






Crimsonsplat wrote:

Sorry if this offends (not), but I'm laughing my arse off at all the people having screaming fits over the bug being fixed.





Well, I'm one screaming, but not offended. One thing some people seem to be forgetting is this:

* more lot trading will start ACROSS servers

* more and more *dumb* houses (purely storage) will clutter the planets

* cities of only storage room will start to become

* leaving less and less room to place the heavy and normal miners, allowing only placing for personal miners...


Guess prices will increase for everything and sales will drop accordingly.


/shrug

Dariane_Kamutsovy
Sat Feb 12, 2005 2:18 am
#8






Pawlin wrote:

Ya. Kind of amazing the arguments some of them can make. Why people would really think that SOE ever intended crafting stations to be a 'magic bag of holding' is beyond me.








To me to whole # of items is ridicilous. I mean I can put <many> crafting stations in my backpack...


Great... And I can carry them too!!!!


And there is still room for more.


Magic backpack that it doesn't break...


Magic me for being able to carry the stations all the way...


Don't forget stacks of 100k of metals... Those way heavy too.


So there is already a lot of magic in swg, then why not the input hopper?


The whole storage system is borked and should need an overhaul.


Ow, did I mention to be able to put kimogila, fambaa and aother large pets *inside* a bookcase ?????


Pawlin
Sat Feb 12, 2005 3:48 am
#9


Removing this bug that a small minority of people used will not cause the entire galaxy to fill up with storage houses.


The existance of fictional elements or other differences from reality in the game does not mean that you should be able to put 1000 items inside a house with a 150 item storage limit.


I understand if you or others didn't realize it wasn't supposed to work the way it did. Primarily if it worked was buggy for a very long time. THe longer somthing is a certain way then the more people get used to it and take it for granted as 'normal'. Some elements of the game are a bit vague and definitely not explained by SOE. So we have to make guesses or assumptions on how things are supposed to work. If nobody tells us it should work otherwise then how are we to know? Consider the -1 DOT weapons. That worked the way it did for a long time. Everyone just ended up assuming thats how it was supposed to work. How were we all to know?


SOE worsens the effect of these bugs a lot by not finding and fixing them faster.


But now we know it ISa bug. SOE is fixing it. You will now have to live with the system that the rest of us have been dealing with the whole time.





Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
Dariane_Kamutsovy
Sat Feb 12, 2005 5:12 am
#10






Pawlin wrote:


Removing this bug that a small minority of people used will not cause the entire galaxy to fill up with storage houses.


The existance of fictional elements or other differences from reality in the game does not mean that you should be able to put 1000 items inside a house with a 150 item storage limit.


I understand if you or others didn't realize it wasn't supposed to work the way it did. Primarily if it worked was buggy for a very long time. THe longer somthing is a certain way then the more people get used to it and take it for granted as 'normal'. Some elements of the game are a bit vague and definitely not explained by SOE. So we have to make guesses or assumptions on how things are supposed to work. If nobody tells us it should work otherwise then how are we to know? Consider the -1 DOT weapons. That worked the way it did for a long time. Everyone just ended up assuming thats how it was supposed to work. How were we all to know?


SOE worsens the effect of these bugs a lot by not finding and fixing them faster.


But now we know it ISa bug. SOE is fixing it. You will now have to live with the system that the rest of us have been dealing with the whole time.







I understand that, but come on... Logics...


1 Player can hold up to almost 130 items now... a SMALL naboo home (1 lot) only 100!!!!!! As far as I know 1 player can still ENTER this home. As far as I know, 1 small naboo home (1 lot) is still WAY bigger than 1 player. The other small naboo home (2 lots) can hold 200 items which is marginally more.


Conclusion: it's borked.... Even if the max amount is increased it's out of proportion. Either drop thye backpack to hold at most 10 (just as a damn droid is not able to hold more, not even the BLL) or increase all homes at least doubling it!




Niklesnitz
Sat Feb 12, 2005 12:12 pm
#11

I don't think anyone is going to debate with you that housing storage limits are a mess. Not even the new changes follow logic very well. 5 lots for large house? Same as guild hall? HUH!



Holosim - Master Architect of Flurry
Emee
- Gunslinger of Flurry


Come see the market of New Freeport, Naboo - Flurry

Just a Hop, Skip and a Jump from the Shuttleport


Pawlin
Sat Feb 12, 2005 3:57 pm
#12






Dariane_Kamutsovy wrote:
...

I understand that, but come on... Logics...


1 Player can hold up to almost 130 items now... a SMALL naboo home (1 lot) only 100!!!!!! As far as I know 1 player can still ENTER this home. As far as I know, 1 small naboo home (1 lot) is still WAY bigger than 1 player. The other small naboo home (2 lots) can hold 200 items which is marginally more.


Conclusion: it's borked.... Even if the max amount is increased it's out of proportion. Either drop thye backpack to hold at most 10 (just as a damn droid is not able to hold more, not even the BLL) or increase all homes at least doubling it!





But the whole basis of this thread is that there was a bug with crafting stations. SOE fixed that bug. Do you want them to reinstate that bug? They will not. No amount of apparent logical flaws in the game will cause them to reverse that bug.



Thinking we need more house storage is an entirely different argument. If you want to argue for that then fine. I"m not going to debate you on that. Please go ahead and lobby SOE for more house storage all you want. I don't think any of us are going to have a problem with that. While you're at it how about you ask them to crate ore mining units, fix experimentation on fusion generators, give us some ongoing business through decay of some form (preferably GCW structures) and allow us to color furniture ?





Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
Anthemion
Sat Feb 12, 2005 8:46 pm
#13


Pawlin wrote:
Ya. Kind of amazing the arguments some of them can make. Why people would really think that SOE ever intended crafting stations to be a 'magic bag of holding' is beyond me.




/salute Pawlin
Bag of Holding!!
"Well... Put the mage in the bag of holding 'till we can get him resurrected."

LMAO




If you seek the truth, you will find it.

If you let someone tell you the truth, you will never know it.
An amusing game called ZeldereX
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