Architect Archive
Thread: Solution to Glaxey Vendor Search
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oortog
Mon Feb 14, 2005 12:29 pm
#1
Everyone hates empty vendors (even me and I'm a DE).
Many merhcants and crafters don't like the proposed changes.
Walmart dominates RL and all its causing is open-weeping and hair-loss. Why should we have to pay $15 a month for that? We as virtual players can do better than greedy, slave-driving corporations.
SOLUTION!
Make a "Merchant Terminal". Stick it near the bazare terms. Make it Galaxy wide, or planetary.
Lists the merchants name, the shop location (and name of shop so you can see what he's selling)and the number of items inthe vendorsinventory.
-No empty vendors
- Well stocked merchants who are in this for the long haul are visited.
- Gives something to the Merchant tree
- Creates a nice compromise that players will
- Price wars are avoided and REAL crafters are rewarded.
Put this in the Merchant tree in 2 locations. 1 for planetary (say adv 4) and 1 for galaxy widelistings at Master.
This is not hard people. SOE, give your head a shake. I love most of the new ideas but turning every galaxy into Walmart has its disadvantages. I shoudln't have to tell you this. Your all programmers.. like me.. you know... the guys that got a 4 year undergrad and paid 60K for it just so we could watch our jobs get shipped to Wipro.
We have to deal with it in RL. Not here, draw a line in the sand and say no-further.
Torbin
Torbin Technologies! "I've got the droids your looking for!"
Tempest
Corran950
Tue Feb 15, 2005 12:14 pm
#3
5* to you. That would be perfect if they implemented it this way. Im sure that all the combat types are going to hate it cause they will have to still travel to get the stuff, and "gasp" play a roleplaying game.
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