Architect Archive
Thread: Harvesters and generators, cost and energy
Hey all. I'm currently working on an Excel spreadsheet to make my calculations on harvester costs and energy requirements a bit quicker and easier to figure out. I have the info on the basic personal harvesters and the wind generator.
Do you think it's possible for somebody to post the credit and power requirements for the other, higher level harvesters? Not to mention the solar power generator credit cost, and the costs of the fusion reactor. Do you need to survey for radioactive for the fusion generator, or do you manually put radioactive ore in it, like you for harvesters and power?
Thanks in advance. I'll post the spreadsheet somewhere, so everybody can use it.
-Anaka Dustlighter, Droid Engineer of Kauri
These are form beta but i think they are all still correct
Harvestor Info:
Personal Harvesters
--Production MAX 2 kg/hr
--Power Usage 25/hour == 600 / day
--Maintenance 15/half hour == 30 / hour == 720 / day
--1 Lot
Medium HArvesters
--Production MAX 4kg /hr
--Power Usage 50/ hr == 1200/day
--Maintenance 30/half hr == 60/hr == 1440/day
--1Lot
Heavy Harvesters
--Production MAX 7kg/hr
--Power Usage 75/hr == 1800/day
--Maintenance 45/half hr == 90/hr == 2160/day
--1 Lot
To calculate acutal out put of minerals use this equation
(MAX Production) * (Resource %) = Actual Rate (determined by Harvester)
(Actual Rate) * 60 = number of resources / hour
Power Sources:
Wind Power
--Production MAX 4kg/hr
--Maintenance 15/half hr == 30/hr == 720/day
Solar Power
--Production MAX 8kg/hr
--Maintenance 30/half hr == 60/hr == 1440/day
Houses:
Small House
--Maintenance 10/ half hr == 20/hr == 480/day
Medium House
--Maintenance 20/half hr == 40/hr == 960/day
Large House
--Maintenance 30/half hr == 60/hr == 1440/day
PA HAll
--Maintenance 50/half hour == 100/hr == 2400/day
Hmm... I think your numbers are off a bit... I know for a fact that the wind power generator requires 30 for a half hour...
Does anybody have the post-release numbers?
The harvester numbers appear correct, except for the wind harvester.
The houses are off some...my med tatooine house has a rate of 17.
And the one left out of that list is:
Fusion Generator
Production max 13kg/hr
maintenance rate = 30/half hour (same as all energy harvesters)
I'm curious, in a related vein. I'm moving towards Master Merchant now that I've completed Architect. I know Efficiency IV provides about a 50% discount on "Structure Maintenance Fees" and I know it works on houses. Any comfirmation on this working for Harvesters as well?
If so, I would think that Novice Merchant and Efficiency IV would become "highly recommended" skills for ANY Architect.
This link might help you.
http://dynamic6.gamespy.com/~swgcraft/harvtool.php
thanks for the help.
I know the small generic houses are 16 creds an hour... what about the specific types?
On the wind gen, the wind and the solar and the fusion all have the same maint rate.