Architect Archive

Thread: Harvesters and generators, cost and energy

Bulgaras
Sun Aug 03, 2003 11:00 am
#1

Hey all. I'm currently working on an Excel spreadsheet to make my calculations on harvester costs and energy requirements a bit quicker and easier to figure out. I have the info on the basic personal harvesters and the wind generator.


Do you think it's possible for somebody to post the credit and power requirements for the other, higher level harvesters? Not to mention the solar power generator credit cost, and the costs of the fusion reactor. Do you need to survey for radioactive for the fusion generator, or do you manually put radioactive ore in it, like you for harvesters and power?


Thanks in advance. I'll post the spreadsheet somewhere, so everybody can use it.



-Anaka Dustlighter, Droid Engineer of Kauri





-Anaka Dustlighter, Droid Engineer on Kauri
"I'm wondering where the dev who thought that droids should perma-die on incap gets their crack. I'm also wondering if they can get more, overdose, and die."

Dustlighter Droids: -699, -3500 NW of Coronet, Corellia
Brekanov
Sun Aug 03, 2003 11:08 am
#2

These are form beta but i think they are all still correct


Harvestor Info:


Personal Harvesters
--Production MAX 2 kg/hr
--Power Usage 25/hour == 600 / day
--Maintenance 15/half hour == 30 / hour == 720 / day
--1 Lot


Medium HArvesters
--Production MAX 4kg /hr
--Power Usage 50/ hr == 1200/day
--Maintenance 30/half hr == 60/hr == 1440/day
--1Lot


Heavy Harvesters
--Production MAX 7kg/hr
--Power Usage 75/hr == 1800/day
--Maintenance 45/half hr == 90/hr == 2160/day
--1 Lot


To calculate acutal out put of minerals use this equation
(MAX Production) * (Resource %) = Actual Rate (determined by Harvester)
(Actual Rate) * 60 = number of resources / hour



Power Sources:


Wind Power
--Production MAX 4kg/hr
--Maintenance 15/half hr == 30/hr == 720/day



Solar Power
--Production MAX 8kg/hr
--Maintenance 30/half hr == 60/hr == 1440/day



Houses:
Small House
--Maintenance 10/ half hr == 20/hr == 480/day


Medium House
--Maintenance 20/half hr == 40/hr == 960/day


Large House
--Maintenance 30/half hr == 60/hr == 1440/day


PA HAll
--Maintenance 50/half hour == 100/hr == 2400/day





Brekanov
Tarquinas Server
Master Architect,
Master Weaponsmith
Bestine Tatooine
Visit my shop -2012,-2832
Torch
Novice Smuggler
Bulgaras
Sun Aug 03, 2003 4:49 pm
#3

Hmm... I think your numbers are off a bit... I know for a fact that the wind power generator requires 30 for a half hour...


Does anybody have the post-release numbers?





-Anaka Dustlighter, Droid Engineer on Kauri
"I'm wondering where the dev who thought that droids should perma-die on incap gets their crack. I'm also wondering if they can get more, overdose, and die."

Dustlighter Droids: -699, -3500 NW of Coronet, Corellia
Deoka
Sun Aug 03, 2003 5:10 pm
#4

The harvester numbers appear correct, except for the wind harvester.


The houses are off some...my med tatooine house has a rate of 17.


And the one left out of that list is:


Fusion Generator


Production max 13kg/hr


maintenance rate = 30/half hour (same as all energy harvesters)





**********************************************************
Deoka - Master Creature Handler, Novice Pistoleer
terrorbeat
Sun Aug 03, 2003 5:53 pm
#5

I'm curious, in a related vein. I'm moving towards Master Merchant now that I've completed Architect. I know Efficiency IV provides about a 50% discount on "Structure Maintenance Fees" and I know it works on houses. Any comfirmation on this working for Harvesters as well?


If so, I would think that Novice Merchant and Efficiency IV would become "highly recommended" skills for ANY Architect.





Kaori [FX]
Master Doctor
Novice Teras Kasi 0142

Location: Arca Effex, Corellia
Mosati
Sun Aug 03, 2003 7:33 pm
#6

This link might help you.


http://dynamic6.gamespy.com/~swgcraft/harvtool.php




Mosati Ryatu

M-TK/M-Sword- Vagabonds Rest - Naboo - Starsider

Member in good standing of the Glaston Pirates


Bulgaras
Mon Aug 04, 2003 9:49 am
#7

thanks for the help.


I know the small generic houses are 16 creds an hour... what about the specific types?





-Anaka Dustlighter, Droid Engineer on Kauri
"I'm wondering where the dev who thought that droids should perma-die on incap gets their crack. I'm also wondering if they can get more, overdose, and die."

Dustlighter Droids: -699, -3500 NW of Coronet, Corellia
Betatoxin
Mon Aug 04, 2003 10:05 am
#8

Maintenance on houses changes based on the number of placeables, crafting stations etc in it.

On the wind gen, the wind and the solar and the fusion all have the same maint rate.
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