Architect Archive

Thread: Some architect fixes on way (from dev chat)

Gallbearer
Thu Sep 25, 2003 11:50 pm
#1

Sep 25 19:52:56 [Dariuas] *SensSmaq* When can architects expect to have their broken schematics fixed (lamps that don't light, items that are identical, couches that dont work) and when will our broken Construction skill tree be adressed?
Sep 25 19:53:11 [GreenMarine] Very soon, we are reintroducing our company "Bug Day" where everyone focuses on bugs only for one day of the week.
Sep 25 19:53:34 [GreenMarine] things like broken schematics are very easy to fix, they just take some time (the crafting data can be hairy). Bug Day will help us address issues like this much more quickly.



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Meplorium
Fri Sep 26, 2003 2:11 am
#2

It really comes down to how much they are willing to code and can they make internal deadlines and still make a new profession. Personally it is a cool idea, but it would be easier on them and us to just put city buildings in architect and not go through all the trouble to make a new profession.



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Nadiel26
Fri Sep 26, 2003 4:20 am
#3

they should just add it to construction since experimentation is absolutely pointless atm




Nadiel
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_Anya_
Fri Sep 26, 2003 4:33 am
#4

And it will save us a lot of points so that we arent completely worthless in other areas.


I had a hard time believing they could find enough to add to make a whole new profession and I like the idea that it would go to construction. Plus it would satisfy most if not all arch's that the construction line would finally have some use.




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Nadiel26
Fri Sep 26, 2003 4:35 am
#5

i want to be able to make the new stuff but i also want master merchant so i'm hoping a new profession isn't born.




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Bolrus
Fri Sep 26, 2003 11:01 am
#6

The way I read that, "very soon" refers to when Bug Day will start, not when the fixes will be made.


Gallbearer
Fri Sep 26, 2003 11:17 am
#7

True, but he DID say that fixed like the lights and stuff are easy once they actually sit down to do them... It sounds to me, an amateur programmer, that working lights is something that can be fixed during a single "Bug Day"



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Caz-Ninu
Fri Sep 26, 2003 12:25 pm
#8

I'm not sure how to quote but...



<quote>


Sep 25 19:02:57 <Dariuas> *[TMPST]Werzoth* Does the buildings for the city (cantina, hospital, player garage, theater, parks, fountains, etc.) take any lots? Maintenance? Could you explain how the process works with the interaction of politician and urban planner and placing those inside the city?
Sep 25 19:03:01 <GreenMarine> I'll take this one.
Sep 25 19:03:23 <GreenMarine> Structures owned by the city like cloning facilities and shuttleports don't take up lots. Cantinas and hospitals are owned by players and do take up lots.
Sep 25 19:03:32 <GreenMarine> For city structures, maintenance is paid by the city as a lump sum.
Sep 25 19:03:46 <GreenMarine> Cities can charge various taxes to help pay for the maintenance.
Sep 25 19:04:23 <GreenMarine> Initially, politician will be focused on running the city. They gain various abilities to enhance the city, etc.
Sep 25 19:05:17 <GreenMarine> Urban Planner...I'm still not sure how this profession will happen. It may be that we go with putting the new schematics into architect instead. It's still being discussed.
Sep 25 19:05:19 <GreenMarine> done


<quote/>



Urban planner my just end up being a title you get instead of "foreman" at the top of construction, and construction may end up being filled with urban planner stuff.


Tendral
Fri Sep 26, 2003 1:22 pm
#9

I would love to see the Urban Planner schematics just placed in the Architect tree. If they make it another profession people will just train it, make some structures, then un-train it.


I hope the 'Bug Day' is soon, like Monday!




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Pawlin
Fri Sep 26, 2003 3:08 pm
#10






Caz-Ninu wrote:

Urban planner my just end up being a title you get instead of "foreman" at the top of construction, and construction may end up being filled with urban planner stuff.







That woudl be wonderful. Kill 2 birds with one stone. Make Construction useful and give us the urban planner stuff without requiring more skill points. Plus no grinding up a skill tree with items that have very limited demand. I'll keep my fingers crossed but from what I know about SOE so far, I wont' hold my breath.




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QuiJonOz
Fri Sep 26, 2003 7:25 pm
#11

If enough Architects voice their support for putting UP Schematics in Construction, maybe they'll listen (especially since they are thinking about doing it anyways).



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