Architect Archive

Thread: Idea for enhancing Architect!

NekidFrog
Sat Sep 27, 2003 6:52 am
#1

Ok i'm not a native architect myself however i've got 3 ppl that have hit master themselves and we talk alot... but I've come to the conclusion that architect is really gated by not being able to have their structures BUILT on hilly or moutainous terrain..... and then I got the idea, why not add a option to the schematic for 3 types of bases for these structures... .


1) water base, which will allow building over water with a bridge but you can't build TO far away from land that way the bridge doesn't just stop midway in the water.....


2) small hill base, a simple base of the structure that allows for a more gentle hill


3) mountainous base, a built up base much like you see on houses that are built on the side of mountain in which it's uses support to hold it up!


now what will this do for architechs ? one it will raise the value of harvesters so that miners now can reach THOSE HARD to reach areas with % spots of ore or whatever they are harvesting.... at the cost of the new base module built into the structure.


then it has the ability to give ppl with house MUCH more movability in where they can live.... i mean who in this game HASN'T thought of living in a deep jungle on the side of a mountain ? near a waterfall no less ?


now obvisouly these new modules would be an increase in required materials to build but they are OPTIONAL in which a person has the right due to cheaper price no doubt to go without these modules....


with the introduction of optional modules you can now add storage modules..... data?..... medical? (ever want a REAL hostpital ?) or much more things that can be done as in a fence module in which it loads a fence around your house at a certain radius ?


anyway those are my ideas of which i think could REALLY make architect a really kewl ability Post your ideas also and lets see what we can get the devs to do




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Resource Contract Miner
location: -3907 -92 due east of lake retreat on naboo!
/tell me if you wish to start a contract for mining so much of
a certain material for a certain ammount per unit!!
[Large] 8 Mineral, 2 Fusions, 4 Chem, 3 Flora, 3 Moisture, 3 Gas
and more on order!!
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Cheddarion
Sat Sep 27, 2003 8:59 am
#2

I like those ideas alot NekidFrog, especially the water one, the best ore concentrations are ALWAYS underwater



Cheddario the Yellow (that wears Orange)
Master Architect - Weee I build stuff!
Not-so-fearless leader of FUN!
Visit Cheeseland at www.cheeseland.net!
Jatdrago
Sat Sep 27, 2003 9:29 am
#3

Nice idea, NekidFrog. Like someone else said, in the real world we see huge mines in the mountains but in SWG it's impossible.
NekidFrog
Sat Sep 27, 2003 10:02 am
#4

that's one thing that got me..... in 20th century we can build on water and in the mountains but in the this so called future of swg we can't....


isn't that ironic ?





--------------------------------------------------------------------------
Resource Contract Miner
location: -3907 -92 due east of lake retreat on naboo!
/tell me if you wish to start a contract for mining so much of
a certain material for a certain ammount per unit!!
[Large] 8 Mineral, 2 Fusions, 4 Chem, 3 Flora, 3 Moisture, 3 Gas
and more on order!!
--------------------------------------------------------------------------
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