Architect Archive
Thread: The real reason we are ignored....
As an aspiring master architect I am sometimes really suprised how many people seem to need cafe tables and lamps (which though having a lifespan don't seem to lose their lighting ability unless moved even after lifespan duration is over).
And on another issue: didn't the devs say that the revamp of non-combat professions will come after the CU?
KHAAAN wrote:
Well if there are few of us then doesn't that mean the few of us have good business? While I do agree that huge advancements could be made to make Architect more fun with easy means (general furniture decay, furniture experimentation effects, new schematics (a new chair is way easier to implement than a new gun) but the fewer architects there are the better the demand for us.
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Yes this is true. Supply and demand will balance out. The few architects left will be able to supply the small demand. BUt individually their sales may be strong. So yes from the perspective of the individual its true some individuals will still see good sales.
This is also why some architects don't see any problems. Their individual sales seem fine so they don't think there is anything wrong.
And on another issue: didn't the devs say that the revamp of non-combat professions will come after the CU?
I've heard such a rumor but I haven't seen a direct quote.
Mastodon wrote:
maybe i'm going mad but, since harvester non decays, my harvies sales have dropped around a 40% aprox. I'm in FarStar where some (of the few left) architects are leaving.. let's be honest, the worlds have been already arised/built, now we have nothing to deal with.
I've had more customers lost after WoW than the structure decay change.