Architect Archive

Thread: Poll about resources for building

ComicsGuy
Wed Jul 16, 2003 1:31 pm
#1

1) Architects use Ore more than any other resource. As examples, a small house takes 2500 Ore and 800 Metals, a medium takes 12K Ore and 7K Metals, and a large takes 25K Ore and 15K Metals (approximate numbers only). Any Ore will do for the most part, though Carbonate Ore is specifically needed for a few components (like Generator Turbines).


2) The vast majority of Architects get their resources from harvesters, either their own or ones belong to their PA. It's just not cost-effective to buy them on the bazaar, unless an Architect runs a little short and needs the resources quickly to finish a structure. Which leads to the last question...


3) The going rate on the bazaar for most metal and ore resources is 3-5 credits per unit. But the going rate for structures, particularly houses, is often less than 3 credits per unit. (At least on my server, house prices have really started to drop, sometimes down to the 2 credits perunit range!) So Architects simply can't make money by buying resources for 3 or more credits per unit, then trying to sell above that to make money, unless the structure market on their server can support it. And from what I hear, that's just not the case.


Your best bet is to sell resources to other crafters, such as weaponsmiths, droid engineers, and armorsmiths. Their finished products typically sell for far above 5 credits per unit, and they often have need for specific resources that can't be found on some planets (ie Extrusive Ore for droid engineers), or they will pay extra for high-quality resources (such as Copper for weaponsmiths).

Rath
Wed Jul 16, 2003 3:15 pm
#2

1) Most needed resources: Low Grade Ore, Metal, Carbonate Ore, Aluminum, Steel, Copper, Chemical, Reactive Gas. In that order. Note that Metal and Low Grade Ore are non-specifics.


2) Currently I harvest about 90% of my own resources and buy the rest. Unfortunately right now the market really can't handle buying more than that. People don't want to pay enough for any items to justify actually purchasing them.


3) 3-4 creds is the most I'm willing to pay for any material except hides.




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Titanus_Aegis
Thu Jul 17, 2003 12:42 am
#3

Hi,


I'm not an architect, but I plan on selling minerals on the market, and seeing how the architect proffession is probalby the most resource-hungry proffession of all, I thought I'd cater to them. As far as I know, Architects need obscene amounts of steel and low grade ore, right? So, what I wanted to know is:


1) What's your most needed resource? Steel, Ore, Something else?


2) How do you guys get your resources? Harvest them or buy them?


3) How much would you be willing to pay for 1 unit of a resource, say, Ore? (i.e. 3 credits per unit? 4? 5? 10?)



Titanus





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