Architect Archive
Thread: Instead of decay..Non architect oppinion.
Instead of building decay. Why does the architect not push to get a part of the maintainence fee for every think they built and is currently in use? Not only would this generate a fairly good source of income, but you wouldnt have to spend that money on materials to make another house/factory whatever.
I would say 25-50 percent of the maintainence fee would be a good number to start with.
From my perspective I dont see a lot of houses just fall down while a person is paying to have them maintained. I do however think that it would be a architect that would be doing the maintaining of that property.
P.s didnt read a whole lot of the threads, so if this is already posted just disreguard =).
See the thing is that architects want a continuing market not because we are greedy folks that just want money handed to us as charity.
We spent time skilling up and would very much like to not be obsolete due to having nothing to sell.
I'm sure there are folks that would like a daily welfare check that says thanks for getting master architect sorry you have no more customers because everyone has everything they need, but I believe the majority of us would prefer to have skills that we can use and you know play the game.
Ahh.
Ok so how bout you add a house decay. But instead of the house being destroyed... say the architect makes a home visit and actually fixes things. you know adds a new beam here adds a new door here ect. You would be using resources and would get a few different repair skills in the appropriate boxes. I really dont want to have to undecorate/destroy/build new structure/redecorate. Would be a real inconvinience. I would probobly pay the same for house fix as i would for new house due to the fact that im not gonna have to do all the above steps.
First off I don't believe in full decay of luxury items (housing, furniture and clothing) I do believe in reduced effiency of industrial products (harvesters and factories). To make that work however architects will need to have our skill mods brought up to par with other crafters andeffective experimentation implemented. Decay is the second step not the first.
The main problem with what you just suggested isthat architects are builders not mobile repairmen, I don't really want to spend my time in garme running around to all the differnt planets dodging red spawns with my extremely limited fighting skills to repair a house or god forbid 100 harvesters, I like making things the fun part of the game is in the creation. I think that if they turned us into repairmen architect would quickly drop to the least favorite to play class way down below chef and squad leader.
Ahh,
I really dont mind structure decay if it cost me money. I do mind it if I have to doany of the"W" word. As long as you guys come up with a way to let me be a lazy **edit**, I'll be happy =).