Architect Archive
Thread: Crafting stations with high effectiveness
I've been doing every kind of experiment I can on these, and can never make above a +9 effective station. Does anyone have tips on how to get the more effective ones made without having to pay 20+k for them?
Thanks!
Look at what types of attributes the required materials need. I believe conductivity is important.
Shylok
You have to use the optional components before you break the +12 mark.
Once I started using the optionals I got them up to +30 without breaking a sweat.
I've been getting 39.6 pretty consistently with some fully experimented (with good resources) subcomponents. I use 980 (?) or so conductivity copper for the final design. I usually end up with one experminetation point left over that I can't use. Is 40 the cap? I've seen a post on the board saying they had over 40. Can anyone confirm this?
Archy TheBuilder
Master Architect
Theed/Naboo/Corbantis
Like others have said, you need all subcomponents and they have to be of the highest quality possible and use experimentation on every piece. Don't accept any failures.
My first time ever doing this the othernight, I depended on a droid eng to make me some compartments and obviously he used crap metals because I only got a 23 out of it. When I did another station without the compartments, it went to 33.
NowI am collecting even better materials and I have a DE going to use some 982 Iron I found and experiemtn for me a droid compartment schematic.
Bloodfin now has some 982 cond copper so going to be using that along with 980 OQ copper and 996 polymer. I still need to find some high OQ steel, gas and ore.