Architect Archive

Thread: ATTN: Architect Correspondant

WarlordRhawn
Wed Oct 01, 2003 4:21 pm
#1

Sir could you please get the devs in here to answer a question justifying the decrease in overall capacity to the Heavy, Medium, and Personal harvester in the Test Center? I am asking for this because there is currently a multi page thread that has went unanswered at this time and there are some very legitimate concerns there over this change and its affect on the casual gamer like myself. This is the URL to the thread:


http://forums.station.sony.com/swg/board/message?board.id=Development&message.id=630782&view=by_date_ascending&page=1



Here are some of the points I would like Addressed immeadiately:



1. What is the stated goal of the developers as pertains to the casual gamer.



2. How is this going to help fix an issue that is currently considered "broken".



3. How is this going to do anything but cause alot more needless


aggravation among the casual gamer crafters.



4. Even if a reduction is necessary what effect does the developer's forsee this


will have on already struggling Architects as far as the economy per item.



5. Even if a reduction is necessary please address why it has to be so severe.




I know I want to hear a response from the developers on all these issues and I know I am really quite puzzled as to why were having a conversation about Decay and a poll about Decay when my very ability to play this profession is being actively threatened by the developers who are even considering this absurd change in the test center.


I apologize if this seems like an attack, its not meant to be at all. I am simply very upset that this has seemingly materialized out of thin air and were having a conversation not on this issue as it directly impacts us since we need the most amount of resources per item than anyone else but instead on item decay. While I would agree that both are important and necessary issues, I want this issue opened up immediately as I see it as a potential threat to my fun, my economic viability (because this change is going to cause the price on harvesters to simply plummet but there will be no reduction on the hoops I have to jump through or resources to make these items) and finally this is an issue that doesn't only affect me, instead it affects a wide variety of casual players.




Nataniel Storm









NatanialStormTRGA

Master Bounty HunterMaster Carabineer

32 Professions completed, RIS made, Next up: Mandelorian Armor

SemiRetired, but loving the NGE



Forum Badges Earned:
... Has proved GarVa's guilt and performed a great service to the boards!
... Wheres his one stars with pride!
... proud to have been a former officer and member of TRGA
WarlordRhawn
Fri Oct 03, 2003 12:05 am
#2

/bump




Nataniel Storm





NatanialStormTRGA

Master Bounty HunterMaster Carabineer

32 Professions completed, RIS made, Next up: Mandelorian Armor

SemiRetired, but loving the NGE



Forum Badges Earned:
... Has proved GarVa's guilt and performed a great service to the boards!
... Wheres his one stars with pride!
... proud to have been a former officer and member of TRGA
_-ArchAngel-_
Fri Oct 03, 2003 12:28 am
#3

The devs don't come in here anymore that's what I'm here for


Most of the correspondants have been mentioning this in the Correspondant Forum, and the devs have mentionned they are aware of the situation and are looking into it. No mention of how or why this has occured. I will update you all as it comes in.


As far as the decay poll, the only reason I'm doing it is to get an idea of how the community feels about it. I don't consider it any more of a priority as anything else, but I don't to do a poll on "Fixing broken schematics" because it just needs to be done. My job is to bring the opinions of the community back to the devs so that they can act on them, and believe me, they are aware of how we feel about these harvesters.




Dr. Doriann Kalhoon
Master Artisan/Master Architect/Droid Engineer
Bloodfin/TestCenter

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