Architect Archive
Thread: Looking to but High (40+) quality Craft Stations
I but crafting stations all the time. The animation of that is just too funny. Do it over and over again, especially after a few beers.
My advice is to ask this question on your server board, not this one.
I agree with the previous post that redirecting this query to your individual server's message board is a way to go. But here is something to consider. For a high quality crafting station, you are going to need high quality components from a master Artisan and Droid Engineeras well. High conductivity copper will be the most useful for the final combine of the station itself, but you will need high overall quality resources for the other components. You will need these resources as close to 1000 as you can possibly get, and you will need the components fully experimented.
With components in the 850 to 900 conductivity and overall quality ranges, all components fully experimented, you should expect stations to have a functionality rating between 25 and 30%. That's about as high as I am able to guestimate, as I have not yet worked on a station where ALL of my resources had a rating over 900.
So, if you want to help your architect help you, what will you need? I can't give you the numbers for the Droid Storage compartment, as I am not a droid engineer. But for optimal results you will need 5 of the optional droid storage compartments, fully experimented. You can ask a Droid Engineer what will be required for these.
For the remainder of the components, per individual crafting station, you will need 106 units of High Quality metal of any kind, 58 units of H.Q. polymer, 38 units of H.Q. ore, 56 units of H.Q. inert gas, 28 additional units of H.Q. steel and an additional 18 units of both H.Q. and High Conductivity copper (neither the steel or copper are counted with the previous 106 units of any kind of metal). That will get all of the Master Artisan components created (assuming no critical failures occur). Add to this the resources needed for the 5 Droid Storage compartments, and an additional 450 units of high Conductivity copper for the final combine of the crafting station. It is probably a good idea to have at least twice this number of actual resources of each type on hand for safety margin in case of a critical failure by the crafter. And as mentioned before, for the functionality range you are looking for, make certain that the primary stat mentioned above for each type of resource is as close to 1000 as you can possibly find.