Architect Archive

Thread: Extractors: Efficiency of Med vs Large?

Soulshorne
Thu Jan 29, 2004 10:03 pm
#1

K, 2nd attempt to write this with the Login down, and thus much traffic...

Short version:

Why are Large extractors less efficient than mediums? Cost increase is 50%. From 9-12 (33% increase) for a Master Architect without a city or tapes, to 10-13 (30% increase) for one with all the goodies, there is an obvious INCREASE to cost vs production.

For sales-intended resources you still come out a bit ahead, but for personal/clan use the heavies are less than worthless, they actually cost you a decent amount MORE...


What is the standing reason for this? Has Dev mentioned any upcoming changes?


-Syntyrynn Moriarti, Tempest
ZenDragonMLS
Thu Jan 29, 2004 10:42 pm
#2

OK, lets play with the math.

Assumptions:
Power costs = 2 credits per unit (yes, you can do better)
Concentration = 60% (yes, you can do better)
Resource pricing = 2.50 credits / unit (this is what you can sell them for in bulk OR if you are a crafter what they cost you in bulk)
Redeed every 7 days, so factor the redeed cost into the daily expenses.

Calcuation Results:

A BER10 medium harvester takes 4269 credits per day to run and pumps up 8640 units of resources. That works out to be 0.49 credits per unit of resource mined. When sold on the open market you net (after operating expenses) 17731 credits per day.

A BER13 heavy harvester takes 6403 credits per day to run and pumps up 11232 units of resources. That works out to be 0.57 credits per unit of resource mined. When sold on the oper market you net (after operating expenses) 21677 credits per day.

Conclusions:

1. The operating cost per unit mined of favors the medium over the heavy by 0.08 credits per unit.

2. It doesn't matter a bit.

3. If you are a miner, you can take that 4346 extra profit (per harvester, per day) to the bank and enjoy it.

4. If you are a crafter, you can surely take that extra 2592 of resources per day and turn it into well over that in profit on finished goods.

5. If you are a crafter that for some reason only needs 8640 units of resources a day and simply can't figure out why you'd ever want more, then sell that extra 2592 units on the open market and it will *completely pay* your operating costs for the harvester. Thus you get your 8640 units for free to pursue your crafting.

Honestly, I've really heard people say "oh, I'll use a medium because they are more effecient." Somehow the calcuations seem to favor the heavies every time when you run them. The whole "effeciency" thing is a red herring.

Each character has a finite number of lots. Each resource spawn lasts a finite time. The person who mines the most up makes the most profit - either directly (resource sales) or indirectly (product sales). Period.

If you want to make money, use a heavy. If you don't, use a medium.



Chilastra: Mikka R'zrPoint, Spy (Master Ranger/Master Pistoleer)
Chilastra: Zalle RazorPoint, Trader:Engineer (Master Architect, Master DE, Master Shipwright) - vendors just north of Theed at -3858 6181
Test Center: Rikka R'zrPoint, Master Artisan, Master Architect - showroom just south of Theed at -5370, 3139

Bandola
Fri Jan 30, 2004 4:24 am
#3

As I specialise in medium harvesters I feel duty bound to defend the economics of these.


ZenDragon is right that overall the long term economics for a heavy outweigh those of a medium, but that does not give the total picture. Not everybody can afford to buy and run these straight away. So when you buy your first batch of harvesters don't be fooled into waiting until you can afford a heavy. If you consider that as a ball park figure heavies cost around 2-3 times what mediums cost then unless you actually can rush out and buy 10 heavies straight off, it is far more economical to buy as many mediums as you can afford. You will get a better return for your investment immediately, allowing you to very quickly payback your initial investment and then turn a profit and then upgrade to heavies. I don't think I have to put the math down here, in simple terms you just need to consider difference in cost to buy (2-3 times for a hvy), difference in running costs (heavies are twice the cost in maintenance and power), and difference in efficiency (top rated hvy harvests additional 30 % that of a top rated medium).


So simply put if you can afford one heavy harvester at 13 BER, then you can afford at least 2 10 BER mediums. Those 2 mediums can be put to work straight away using between them the same maint and power as a single heavy whilst at the same time pulling in an additional 54% resources, although they will take up twice as many lots. The additional 54 pct resources will quickly cover your initial outlay.


Once you can afford to buy heavies then by all means do so, you can just trash your mediums if you like, they will have done their job, they will have got you up to maximum resource collection AND paid themselves down. But if they are getting you all the resources you need and you don't feel like competing in the resource sales market (after all it is not ALL about money, you should have some fun as well), or you don't have time to spend trying to sell extra resources because you are too busy doing what an architect does best -crafting- then just keep em.










__________________________________________________________
Bandola Da'Gear
-RETIRED-
((The Blue Ghost))

dontholdmyears
Fri Jan 30, 2004 9:24 am
#4

hi


I understand your math and to a certain extent agree with what you say....but i have used heavys and i have used mediums.....I stuck with the mediums. In my situation they are more cost effective(BER10 that is)


I am what i guess is termd ...a harvester? Miner?.... I have over 125 plots that i have access to ,rent, use...and all i use is mediums...granted i have a big operation..... i can plant 90 harvs on aresource. within a day. Then put another 30 somewhere else.... I have to supply my own power for all of these and in my math i do better power wise and everywise with mediums. I have gone from an operation of 18 harvs to what i have today....and all done on mediums.....I have them all powered and maintained for min 4 days each....and i have more money now than ever.....i agree with your math ..as i said to a certain extent ,,,but to say that if you wanna make money only use the heavies, not the mediums...I disagree with. But to each his own....just wanted to share some of my findings.....


Howler


Master Architect


Master Artisan.......WOKIville





Howler
Master Shipwright
Master Miner
NBDM

NBDM Resources Tent.....268, -5404
NBDM ShipYards ...Coronet...300, -5386
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708 days and counting
mhal9000
Fri Jan 30, 2004 9:38 am
#5






dontholdmyears wrote:

but to say that if you wanna make money only use the heavies, not the mediums...I disagree with. But to each his own....just wanted to share some of my findings.....


Howler


Master Architect


Master Artisan.......WOKIville







Perhaps a better quote would be "if you want to make more money" instead.


As for me, I agree completely with Zen. I run a faily large resource harvesting business, and except for some very old static harvesters, everything I run are BER 13 heavies, because it's all about production for me.





Federated Resources
Hork Haggis, Retired

ZenDragonMLS
Fri Jan 30, 2004 10:29 am
#6

BTW - I *absolutely* agree with using mediums as a stepping stone. If you are just starting gathering resources, get 1-2 BER9 winds and 7-9 BER4 harvesters out there ASAP. Then as soon as you get ahead of the game, start upgrading. The exact upgrade sequence depends on your server economics and perhaps which resources you are focused on, but clearly upgrading 2-10 of your personals to mediums as soon as you can afford the capital expense is a no-brainer. Note that you may want to convert them all to mediums, or you may want to convert one batch (e.g., 4) and then after a week or so of the increased capacity upgrade the other personals to heavies incrementally. It really is variable - I don't think we can come up with some "rule of thumb" to optimize this path for anyone.

For the person running the huge farm of mediums, particularly since it is so extensive and you have a lot of cash now, I submit the following:

- if those mediums are all BER10 (which I assume that they are) they have a resale value on the market equivilent to a new one
- if you replaced all of those mediums with heavies, you would likely (depending on server economies and pricing) completely pay back that investment within 2 weeks
- if you replaced them then you would be getting 25% more profit in a sustained way
- if you replaced them then you could consider even dropping back on the number you have out and still keep your current profit level - this might save you work and/or give you more flexibility



Chilastra: Mikka R'zrPoint, Spy (Master Ranger/Master Pistoleer)
Chilastra: Zalle RazorPoint, Trader:Engineer (Master Architect, Master DE, Master Shipwright) - vendors just north of Theed at -3858 6181
Test Center: Rikka R'zrPoint, Master Artisan, Master Architect - showroom just south of Theed at -5370, 3139

Pawlin
Fri Jan 30, 2004 10:59 am
#7

One reason to stick to mediums is if you are borrowing/ renting lots and don't know the lot owners all that well. Its easier to risk the potential loss of 10 mediums rather than 10 heavies. However if you want to take the risk that the lot owner might disappear on you then like Zen figured about 2 weeks would repay upgrading to heavies.



Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
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** Please refer to Elyssa's answer
PhazeDistortion
Fri Jan 30, 2004 11:23 am
#8



Hate to break it to you dontholdmyears, I think you may want to recheck your math. Supplying your own power only makes the heavieslook even better, particularly for a miner.


Lets take your 125 lots and use them in with ZenDragons example, and factor in supplying your own power. We'll use a worst-case scenario and say that the current radio is only a class 1 with right at 500 PE, and you've got your Fusions on a 60% spot(the figures will only get better if you have a better PE or density). Using BER 14 fusions, on that 60% density, you'll pull 12096 units of energy per day. With mediums, this allows will allow you to use 113 of your lots for mining, and 12 for power. With the heavies, You'll need to use 17 of your lots for power, so you can have 108 lots mining resources. On a 60% density, you'll pull 976320 units in resources with those 113 mediums, and 1213056 units in resources with the 108 heavies. Now, it will cost you an extra91560 credits per day in maint and redeed fees, but you're pulling an extra 236756 units of resources, whichsold at2.5 cpuwillbring in 591840 credits per day, so you'll net an extra 500280 credits per day using heavies on your lots vs mediums.


The only time that mediums really make more sense to use is if you aregathering resources for personal grinding in practice mode, where you will be throwing away any additional profits that may have come from the additional resources gathered, instead of selling the addition resources or products made from those resources. This is assuming you can afford the initial investment, and on that point Bandolo is correct(although his figures for maint and power are off, heavies use 1.5 times that of a medium, not 2). If you cant afford the heavies, its better to start out with the mediums, as they certainly do a great job. And you can always sell the mediums off later when you can afford the heavies.





Phaze Distortion
Kauri Architect of the Year nominee
dontholdmyears
Fri Jan 30, 2004 12:13 pm
#9

Thanks to the previous posts and the math ...youmake sensein the numbers....I have not sat down and done all the numbers camparing hevys and meds so i am not disagreeing....I am on the game a limited time...not enough for all that i need to do....


1 i make all my own stuff ...and hevys are a Pain in the A** to make ..compared to the time it takes to make a medium...i use no macros


2. i "rent" from people about 90 or so plots now....no i dont know and trust everyone...and yes i have lost some...so i agree with pawlin....from a cost standpoint the mediums work out better....take less time to make...if someone steals them or mistakenly destroys them im not out all that much.


3. and finally i run all these harvs off of just 7 fusions supplying the power...i dont do the math so i dont even know if mathematically it works out or not.... i just know i never buy power.....every time i visit a harv (2-3days) I put in 5k power and 7-8 k maint money ....and doing this i have enough money for moves and never run out of power...unless i forget one.


I have thought of upgrading to hevys.....but thats all...just thought about it.. I tried running a "crew" of 20 hevys and it just "seemd" to me i was always putting in more power every three days and MORE maint every three days than on the mediums..i understand this is as it should be ...I also move mine at least once a week due to changes in orders..usually twice a week..i would love to know the math if someone wants to do it.....seems the extra 1500maint moneyeach needed to redeed 100hevyswould also HAVE to factor into the total efficiency and cost...whereas with the mediums you only pay 3000 per move...the hevys 4500


I am not disagreeing or trying to argue with anyone...I am simply stating I use all meds...moved once or twice a week....I craft everything i use using NO macros......and I started out with 20 and now have over 120 and more money than i know what to do with....I pay better than anyone in the rent I pay for the lots I use and usually tip the chars whose lots i rent when they move them for me. I blow a half mill in tips just getting them all moved and resetup .... and everyone that rents to me loves it! they make a lot of money and do relatively nothing but plant and move.



I WILL SAY that thanks to all the posts on the hevys I WILL go back a try another "crew" of twenty and compare their costs with 20 of my mediums....

THANK YOU ALL for the input though.....I do appreciate it.


Howler

Master Architect

Master Artisan

WOKIville ... Tempest....Talus



Howler
Master Shipwright
Master Miner
NBDM

NBDM Resources Tent.....268, -5404
NBDM ShipYards ...Coronet...300, -5386
NBDM Offer Vendor..Erewhon,Talus...-3090 3731 The Big Wookie Vendor

708 days and counting
ievb4fun
Fri Jan 30, 2004 2:32 pm
#10

my 2 cents... I use Mediums on my static lots (60 so far), due to the fact that they may just disappear one day. Also, since I am just starting out, I only have enough resources/credits/power to run/make Mediums and not give myself a heart attack (I thought this game was supposed to relax me?!?). On the other hand, for my personal lots I definitely use Heavys, since these guys are normally the ones pulling up the quality Steel, etc.



MIGO
Master Architect - Gorath Server
Bestine' Harvesters - We'll beat any Vendor's Price
(-1880 -3930 SW of Bestine on Tatooine)

ZenDragonMLS
Fri Jan 30, 2004 11:27 pm
#11

I agree - if you have static farms based on lot swaps with people you don't have control over, running mediums reduces your capital risk a lot. No arguement there.

Notice though that that isn't a statement about the *effeciency* at all - it's a statement about *capital* and *risk*.

I just think that the clearer you are about your reasons to chose one vs another the better a decision you can make.



Chilastra: Mikka R'zrPoint, Spy (Master Ranger/Master Pistoleer)
Chilastra: Zalle RazorPoint, Trader:Engineer (Master Architect, Master DE, Master Shipwright) - vendors just north of Theed at -3858 6181
Test Center: Rikka R'zrPoint, Master Artisan, Master Architect - showroom just south of Theed at -5370, 3139

Vaelorn
Sat Jan 31, 2004 7:11 am
#12

The ONLY reason I like heavy harvesters more than medium harvesters is because I have a finite amount of lots with which to harvest materials for crafting. I won't be using other people's lots any time soon, simply because of the potential to lose everything I place on them, so I am currently limited to the 20 between my two character accounts. Ideally for me, it's all about BER / Lot, and in that equation, 13 is better than 10 by a far margin.


HOWEVER!


As far as crafting heavies, and costs for heavies, I HATE THE **edit** THINGS WITH A PASSION!!!


To construct a mineral mining installation, it takes me a total of 3,607 resource units. This is including all sub-components and resources involved in the final combination of the medium harvester.


To construct a heavy mineral mining installation, it takes me a whopping total of 27,770 resource units , and several components MUST be made in a factory, further increasing the cost. The 7 wall modules ALONE will use up 15,400 units of ore, still over 4 times the total amount of resources used in a single mineral mining installation!


This is simply insane. In a best-case scenario, I get 30% more BER: 10 for a medium, 13 for a heavy. The cost of that 30% increase in productivity is: +50% maintenance, +50% power usage, +670%!!! resource units for construction. Since I've been building my own harvesters, this construction cost is all on myself. I simply cannot fathom trying to actually *sell* a BER 13 heavy harvester deed for 670% more than a BER 10 medium harvester deed. Why should I, when I can take that 27,770 units of resource, and build SEVEN medium harvesters, with parts left over? For the same amount of resources, I could have 70 BER instead of 13 BER. In the end, though, it all boils down to BER / Lot, so all of the costs involved in heavy harvesters are just a huge pain in the butt that must be dealt with before you can reach your harvesting potential.


I really don't want to get into the part about how I have to *use* two heavy harvesters for an entire day just to mine the ore necessary to construct one, or the part about after all that waiting and mining I just get screwed with a **edit** critical fail that makes the harvester no better than a cheaper medium anyway!!!
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