Architect Archive
Thread: 10 Questions We Want Answered
Here is a start:
http://forums.station.sony.com/swg/board/message?board.id=architect&message.id=44784
1) How long before the harv display bug is fixed?
2) How long before the Master Armoir gets refixed?
3) Are power generators ever be exmperiementable for efficiency in the final combine?
4) Are Factories ever going to be experimentable for efficiency?
5) Do you plan on "fixing" Corellian despicable housing?
6) How come Architects dont have color palette ala Tailor/Armorsmith?
7) Anyway that we can contribute to the GCW by making Faction structures?
8) How about allowing us to build "paving blocks" for cities?
9) When are planning to introduce more furniture types?
10) Also with Architect producing non consumable goods, at the moment, it is easy to see how saturation is imminent. How do you plan to address this issue to ensure longevity of the class?
RotorofCorRng wrote:
Not in any particular order.
1) How long before the harv display bug is fixed?
2) How long before the Master Armoir gets refixed?
3) Are power generators ever be exmperiementable for efficiency in the final combine?
4) Are Factories ever going to be experimentable for efficiency?
5) Do you plan on "fixing" Corellian despicable housing?
6) How come Architects dont have color palette ala Tailor/Armorsmith?
7) Anyway that we can contribute to the GCW by making Faction structures?
8) How about allowing us to build "paving blocks" for cities?
9) When are planning to introduce more furniture types?
10) Also with Architect producing non consumable goods, at the moment, it is easy to see how saturation is imminent. How do you plan to address this issue to ensure longevity of the class?
1) agree
2) When will the lights be turned on? ( A modern technology using caveman lighting...sheesh)
3)ambilent
4)agree
5)Aye, Corelia housing is a duplicate of Generic
6)agree
7)Wholeheartedly agree
8)Wholeheartedly agree
9)/nod
10)My server is already showing large scale saturation, so I am interested in what, if any, steps are being considered to aliviate this.
- When will /move up get introduced? And will it come with a rotation along the X or Y axis?
- When will new furniture options get put in?
- What is an ETA for new homes and home types? (hopefully some player city specific to increase their attractiveness)
1) Patio Furniture.... i have had alot of requests
2) colour palet for furniture
3).... i could go on but it would be a repeat of what has been said
Erym wrote:
1) Patio Furniture.... i have had alot of requests
1. Explanation of tool and crafting station effectiveness. This includes truthful feedback as to inordinate amount of critical failures on stations vice droid stations and feedback that they have reviewed code verifying that tool and station effectiveness either make a difference or not. The ambiguity is not FUN. The issue has been beaten to death and to me this is the number one question I would like answered with authority.
2. Garages. When, and quite frankly why not at the beginning? No rants from anyone PLEASE. I would like a simple adult conversation about this. Not to ping on SWG/SOE att all. An explanation for their absense would go a long way to telling me that communication lines are really open.
3. Why have I NEVER experienced a critical success? How do I go about getting these little boogers??
4. Factory crates at 100 for EVERY item. Reduces the database load and solves 40% of storage problems. Could combine this with increasing resource containers to 1,000,000 units please?
5. Pavement for cities.???
6. More models for furniture when?
7. More unique architectural deeds for structures that solve problems for the player base, not make them. I'm still crying over merchant tents with a sales potential of maybe 1% of the player base.
8. Faction schematics for furniture please!
9. Consumable products. Any!
10. and finally! Lemme put something on my balcony please!
Fivo Asia
Cafa wrote:
2. Garages. When, and quite frankly why not at the beginning? No rants from anyone PLEASE. I would like a simple adult conversation about this. Not to ping on SWG/SOE att all. An explanation for their absense would go a long way to telling me that communication lines are really open.
Fivo Asia
so either the feb or march patch.
hund
Cafa wrote:
In my order of importance:
3. Why have I NEVER experienced a critical success? How do I go about getting these little boogers??
Fivo Asia
Now that my question is asked, I have a suggestion for fixing the saturation problem.
What if the max condition of a structure was reduced every time it was moved?
or
What is the max condition was naturally reduces as it was used?
The products of Armorsmiths, Weaponsmiths, & Taylors can all be repaired w/ a minor margin for failure. Since the whole repair system needs remodeling anyway, why not give the Architects the "reapir structure" ability?
Maybe give them add-ons that can be added to harvesters when they're placed and are removed when they are re-deeded? I mean, you can add a power-up to a weapon, armor, and clothes have sockets for tapes and addons.... Why shouldn't harvesters have BER Boosters? They can degrade over time or with use like any power-up, and be one more thing that architects can sell...
I was thinking about it the other day. The Master Artisans are getting a tool to customize rigs. Why shouldn't we be able to customize houses, factories, harvesters, or furnature? I can't count the times I've all but lost my harvesters in a field of miners.... Bus if I could color it blue, red, green, or yellow, I'd be able ti find it easier!
Just some suggestions. make of it what you will.